35
edits
(→Header) |
|||
Line 14: | Line 14: | ||
<tr><td>0x06</td><td>UInt16LE</td><td>Room height in tiles</td></tr> | <tr><td>0x06</td><td>UInt16LE</td><td>Room height in tiles</td></tr> | ||
<tr><td>0x08</td><td>???</td><td>Unknown (Always 0 on NES)</td></tr> | <tr><td>0x08</td><td>???</td><td>Unknown (Always 0 on NES)</td></tr> | ||
<tr><td>0x0a</td><td>UInt16LE</td><td>Offset to gfx nametable location (NES)</td></tr> | <tr><td>0x0a</td><td>UInt16LE</td><td>Offset to tileset index, palette and gfx nametable location (NES)</td></tr> | ||
<tr><td>0x0c</td><td>UInt16LE</td><td>Offset to gfx attrtable location (NES)</td></tr> | <tr><td>0x0c</td><td>UInt16LE</td><td>Offset to gfx attrtable location (NES)</td></tr> | ||
<tr><td>0x0e</td><td>UInt16LE</td><td>Offset to mask flag value location</td></tr> | <tr><td>0x0e</td><td>UInt16LE</td><td>Offset to mask flag value location</td></tr> |
edits