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Difference between revisions of "SCUMM"

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It is a utility used to create the famous [[LucasArts]] adventure games like the [[Monkey Island series]] and also gave [[ScummVM]] its name.
It is a utility used to create the famous [[LucasArts]] adventure games like the [[Monkey Island series]] and also gave [[ScummVM]] its name.


The SCUMM language is a [[LucasArts]] in-house standard, but was also used by [[HE Games List | numerous]] [[Humongous Entertainment]] games. The format was never designed to be public and so would change unpredictably from game to game to suit the task at hand. Therefore, many different [[SCUMM Versions]] exist today.
The SCUMM language is a [[LucasArts]] in-house standard, but was also used by [[Humongous Entertainment/Games| numerous]] [[Humongous Entertainment]] games. The format was never designed to be public and so would change unpredictably from game to game to suit the task at hand. Therefore, many different [[SCUMM/Versions|SCUMM Versions]] exist today.


It was initially created in 1987 by [[Aric Wilmunder]] and [[Ron Gilbert]] for the game [[Maniac Mansion]] and was used later, with some modifications, for [[Zak McKracken and the Alien Mindbenders]].
It was initially created in 1987 by [[Aric Wilmunder]] and [[Ron Gilbert]] for the game [[Maniac Mansion]] and was used later, with some modifications, for [[Zak McKracken and the Alien Mindbenders]].
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* [[The Curse of Monkey Island]]
* [[The Curse of Monkey Island]]


and [[HE Games List | numerous]] [[Humongous Entertainment]] games.
and [[Humongous Entertainment/Games | numerous]] [[Humongous Entertainment]] games.


== Resources ==
== Resources ==
* [[SCUMM Technical Reference]]: Information about all aspects of SCUMM/SPUTM, including resource formats, opcode tables and many more things.
* [[SCUMM/Technical Reference|SCUMM Technical Reference]]: Information about all aspects of SCUMM/SPUTM, including resource formats, opcode tables and many more things.
* [[SCUMM Versions]]: A list of SCUMM versions, and which games they were used for.
* [[SCUMM/Versions|SCUMM Versions]]: A list of SCUMM versions, and which games they were used for.
* [[SCUMM Debug Codes]]: Many of the original SCUMM game engines contain debug keys. This page lists known debug keys and the passwords needed to unlock them.
* [[SCUMM/Debug Codes|SCUMM Debug Codes]]: Many of the original SCUMM game engines contain debug keys. This page lists known debug keys and the passwords needed to unlock them.
* [[SCUMM NES]]: Progress of the support for the NES version of Maniac Mansion
* [[SCUMM/NES|SCUMM NES]]: Progress of the support for the NES version of Maniac Mansion
* [[SCUMM C64]]: Progress of the support for the C64 versions Maniac Mansion and Zak McKracken
* [[SCUMM/C64|SCUMM C64]]: Progress of the support for the C64 versions Maniac Mansion and Zak McKracken
* [[Auto detection]]: Some thoughts on improving the SCUMM auto detector
* [[Auto detection]]: Some thoughts on improving the SCUMM auto detector
* [[HE Progress]]: Progress of the support for Humongous Entertainment games
* [[Humongous Entertainment/Progress|HE Progress]]: Progress of the support for Humongous Entertainment games
* [[HE Games List]]: List of all known HE games. Both supported and unsupported
* [[Humongous Entertainment/Games|HE Games List]]: List of all known HE games. Both supported and unsupported


[[Category:Engines]]
[[Category:Engines]]
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