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It is a utility used to create the famous [[LucasArts]] adventure games like the [[Monkey Island series]] and also gave [[ScummVM]] its name. | It is a utility used to create the famous [[LucasArts]] adventure games like the [[Monkey Island series]] and also gave [[ScummVM]] its name. | ||
The SCUMM language is a [[LucasArts]] in-house standard, but was also used by [[ | The SCUMM language is a [[LucasArts]] in-house standard, but was also used by [[Humongous Entertainment/Games| numerous]] [[Humongous Entertainment]] games. The format was never designed to be public and so would change unpredictably from game to game to suit the task at hand. Therefore, many different [[SCUMM/Versions|SCUMM Versions]] exist today. | ||
It was initially created in 1987 by [[Aric Wilmunder]] and [[Ron Gilbert]] for the game [[Maniac Mansion]] and was used later, with some modifications, for [[Zak McKracken and the Alien Mindbenders]]. | It was initially created in 1987 by [[Aric Wilmunder]] and [[Ron Gilbert]] for the game [[Maniac Mansion]] and was used later, with some modifications, for [[Zak McKracken and the Alien Mindbenders]]. | ||
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* [[The Curse of Monkey Island]] | * [[The Curse of Monkey Island]] | ||
and [[ | and [[Humongous Entertainment/Games | numerous]] [[Humongous Entertainment]] games. | ||
== Resources == | == Resources == | ||
* [[SCUMM Technical Reference]]: Information about all aspects of SCUMM/SPUTM, including resource formats, opcode tables and many more things. | * [[SCUMM/Technical Reference|SCUMM Technical Reference]]: Information about all aspects of SCUMM/SPUTM, including resource formats, opcode tables and many more things. | ||
* [[SCUMM Versions]]: A list of SCUMM versions, and which games they were used for. | * [[SCUMM/Versions|SCUMM Versions]]: A list of SCUMM versions, and which games they were used for. | ||
* [[SCUMM Debug Codes]]: Many of the original SCUMM game engines contain debug keys. This page lists known debug keys and the passwords needed to unlock them. | * [[SCUMM/Debug Codes|SCUMM Debug Codes]]: Many of the original SCUMM game engines contain debug keys. This page lists known debug keys and the passwords needed to unlock them. | ||
* [[SCUMM NES]]: Progress of the support for the NES version of Maniac Mansion | * [[SCUMM/NES|SCUMM NES]]: Progress of the support for the NES version of Maniac Mansion | ||
* [[SCUMM C64]]: Progress of the support for the C64 versions Maniac Mansion and Zak McKracken | * [[SCUMM/C64|SCUMM C64]]: Progress of the support for the C64 versions Maniac Mansion and Zak McKracken | ||
* [[Auto detection]]: Some thoughts on improving the SCUMM auto detector | * [[Auto detection]]: Some thoughts on improving the SCUMM auto detector | ||
* [[HE Progress]]: Progress of the support for Humongous Entertainment games | * [[Humongous Entertainment/Progress|HE Progress]]: Progress of the support for Humongous Entertainment games | ||
* [[HE Games List]]: List of all known HE games. Both supported and unsupported | * [[Humongous Entertainment/Games|HE Games List]]: List of all known HE games. Both supported and unsupported | ||
[[Category:Engines]] | [[Category:Engines]] |
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