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m (→Game state) |
(more formatting tweaks, plus more info) |
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Line 7: | Line 7: | ||
=== Header (40 bytes) === | === Header (40 bytes) === | ||
''' | '''0-30''' (31 bytes) Savegame description. This can be up to 30 printable characters, and is padded out with NUL (\0) bytes to a total of 31 bytes. | ||
''' | '''31-32''' (2 bytes) Unknown (0xE1 0x05); maybe a savegame version number? | ||
''' | '''33-39''' (7 bytes) Game ID ("SQ2", "KQ3", "LLLLL", etc.), NUL padded. | ||
=== Game state === | === Game state === | ||
''' | '''40-295''' (256 bytes) Variables, 1 variable per byte | ||
''' | '''296-327''' (32 bytes) Flags, 8 flags per byte | ||
''' | '''328-331''' (4 bytes) Clock ticks since game started. 1 clock tick == 50ms. | ||
... | ... | ||
Line 30: | Line 30: | ||
'''356-555''' (200 bytes) ? Controller map (50 controllers, 4 bytes each) | '''356-555''' (200 bytes) ? Controller map (50 controllers, 4 bytes each) | ||
''' | '''556-1515''' (960 bytes) 24 strings, each 40 bytes long. | ||
'''1516-1521''' (6 bytes) ? Text colours | |||
=== Other bits === | === Other bits === | ||
''' | '''2334-?''' (? bytes) Inventory object names, each NUL terminated. |
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