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Difference between revisions of "Gob/TODO"

161 bytes added ,  16:20, 3 April 2005
update status
(update status)
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== Status ==
== Status ==
The engine now runs with graphical output, input is not implemented yet. The code is also not endian-safe, JoostP is looking into this as time permits.
The engine now runs with graphical output, partial input is implemented, still tons of glitches and unimplemented features. The code is also not endian-safe, JoostP is looking into this as time permits.


== Problematic places ==
== Problematic places ==
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== Showstoppers ==
== Showstoppers ==
* Gfx output
* Routing table overflow after a certain amount of movements
* keyboard/mouse input
* Complete keyboard/mouse input


== More on Ednianness and Alignment ==
== More on Endianness and Alignment ==
'''Assignee:''' Carthag.
'''Assignee:''' Carthag.
''I am going to work on this, this Sunday. I will initlally confine myself to game.cpp, and then start migrating the changes to wherever the files are accessed.''
''I am going to work on this, this Sunday. I will initlally confine myself to game.cpp, and then start migrating the changes to wherever the files are accessed.''
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=== util.cpp ===
=== util.cpp ===
* Implement keyboard input functions
* Implement keyboard input functions
* Mouse input
* Finish mouse input (movement and left-click already implemented)


=== video.cpp ===
=== video.cpp ===
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