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(→Add 16bit graphics support to SCUMM engine: clarified background a bit) |
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''Background:'' | ''Background:'' | ||
SCUMM engine | The SCUMM engine was originally developed for palette-based graphics. At version 6 it was forked by Humongous Entertainment, which extended it significantly. Their later games started to use 16bit graphics for backgrounds and actors. See [[Humongous Entertainment/Progress/16bits Support|here]] for more detailed information. | ||
This task requires good knowledge of C++, as we need a solution which will not clobber our code, | This task requires good knowledge of C++, as we need a solution which will not clobber our code, | ||
will have minimal impact on 8bit games, and can be optionally turned off at compilation stage. | |||
If you don't have any of the required games, there are several [http://www.scummvm.org/demos.php demos] available. A 16bit | If you don't have any of the required games, there are several [http://www.scummvm.org/demos.php demos] available. A 16bit graphics demo example would be the [http://quick.mixnmojo.com/demos/ffcovedemo.zip Freddi5 demo]. | ||
== Implement "return to launcher" feature == | == Implement "return to launcher" feature == |
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