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(playback/record events) |
(mi2demo support) |
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* ADLIB: There seems to be some loop/repeat mechanism in old Adlib sound effects that we do not handle. [http://vogons.zetafleet.com/viewtopic.php?t=8644 This thread] has some discussion, and recordings. Two good examples are the door opening sound in Indy 3 and Monkey Island 1 (floppy), and the typewriter sound in Indy 3. | * ADLIB: There seems to be some loop/repeat mechanism in old Adlib sound effects that we do not handle. [http://vogons.zetafleet.com/viewtopic.php?t=8644 This thread] has some discussion, and recordings. Two good examples are the door opening sound in Indy 3 and Monkey Island 1 (floppy), and the typewriter sound in Indy 3. | ||
* ADLIB: We don't handle (global) music volume changes for adlib sounds in older SCUMM games. See [https://sourceforge.net/tracker/index.php?func=detail&aid=1159581&group_id=37116&atid=418820 bug #1159581]. | * ADLIB: We don't handle (global) music volume changes for adlib sounds in older SCUMM games. See [https://sourceforge.net/tracker/index.php?func=detail&aid=1159581&group_id=37116&atid=418820 bug #1159581]. | ||
* Add support for non-interactive demo of Monkey Island 2. This can be done either by hacking the SCUMM loop and adding code to parse the existing 'demo.rec' file and re-injecting events in the event loop. Another possible approach would be to "specialize" the (future) events recording/playback code to deal with the original SPUTM .rec files. | |||
==== SCUMM C64 ==== | ==== SCUMM C64 ==== |
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