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(→File name conventions: Getting rid of plugin.cpp in favor of detection.cpp) |
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|ENGINENAME.cpp || Contains at least the constructor and destructor of your (primary) Engine subclass, as well as the implementations of the mandatory (i.e. pure virtual) Engine methods. | |ENGINENAME.cpp || Contains at least the constructor and destructor of your (primary) Engine subclass, as well as the implementations of the mandatory (i.e. pure virtual) Engine methods. | ||
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| | |detection.cpp || Code related to game detection. Also contains the implementation of the plugin interface, as described in <code>base/plugins.h</code>. | ||
|- | |- | ||
|saveload.cpp || Code related to savegames | |saveload.cpp || Code related to savegames |
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