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Difference between revisions of "Cruise for a Corpse"

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CinE linked
m (capitalizing CruisE)
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publisher=[[Delphine Software]]|
publisher=[[Delphine Software]]|
developer=[[Delphine Software]]|
developer=[[Delphine Software]]|
platforms=Amiga, DOS, Atari ST|
platforms=Amiga, Atari ST, DOS|
engine=[[CruisE]]|
engine=[[CruisE]]|
support=Not officially supported.<br/>A WIP engine is available<br/>in our SVN repository
support=Not officially supported.<br/>A WIP engine is available<br/>in our SVN repository
}}
}}


'''Cruise for a Corpse''', is the first and only game to use Delphine Software's '''Cinematique Evolution''' engine. This engine is a rewritten version of the initial '''Cinematique''' engine (Cine) used in [[Operation Stealth]] and [[Future Wars]].
'''Cruise for a Corpse''', is the first and only game to use Delphine Software's '''Cinematique Evolution''' engine. This engine is a rewritten version of the initial '''Cinematique''' engine ([[CinE]]) used in [[Operation Stealth]] and [[Future Wars]].


The game is designed as a murder investigation. The player assumed the role of Raoul Dusentier, a man invited to spend some time on Niklos Karaboudjan's boat. Quickly after arriving, Karaboudjan is murdered, and the investigation begins...
The game is designed as a murder investigation. The player assumed the role of Raoul Dusentier, a man invited to spend some time on Niklos Karaboudjan's boat. Quickly after arriving, Karaboudjan is murdered, and the investigation begins...
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