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publisher=[[Delphine Software]]| | publisher=[[Delphine Software]]| | ||
developer=[[Delphine Software]]| | developer=[[Delphine Software]]| | ||
platforms=Amiga | platforms=Amiga, Atari ST, DOS| | ||
engine=[[CruisE]]| | engine=[[CruisE]]| | ||
support=Not officially supported.<br/>A WIP engine is available<br/>in our SVN repository | support=Not officially supported.<br/>A WIP engine is available<br/>in our SVN repository | ||
}} | }} | ||
'''Cruise for a Corpse''', is the first and only game to use Delphine Software's '''Cinematique Evolution''' engine. This engine is a rewritten version of the initial '''Cinematique''' engine ( | '''Cruise for a Corpse''', is the first and only game to use Delphine Software's '''Cinematique Evolution''' engine. This engine is a rewritten version of the initial '''Cinematique''' engine ([[CinE]]) used in [[Operation Stealth]] and [[Future Wars]]. | ||
The game is designed as a murder investigation. The player assumed the role of Raoul Dusentier, a man invited to spend some time on Niklos Karaboudjan's boat. Quickly after arriving, Karaboudjan is murdered, and the investigation begins... | The game is designed as a murder investigation. The player assumed the role of Raoul Dusentier, a man invited to spend some time on Niklos Karaboudjan's boat. Quickly after arriving, Karaboudjan is murdered, and the investigation begins... |
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