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Difference between revisions of "AGI/TODO"

463 bytes added ,  12:15, 14 May 2007
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Update some items
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=== Features ===
=== Features ===
* Better game detection code. NAGI approach with inheritable settings seems to be nice. Direct MD5 approach will not always work, i.e. we have to have a good fallback, so zillions of fan-made games could work as is. (in progress ?)
* Better game detection code. NAGI approach with inheritable settings seems to be nice. Direct MD5 approach will not always work, i.e. we have to have a good fallback, so zillions of fan-made games could work as is. (in progress ?). Fallback should be pretty simple, there are only two known versions of logic compiler (one old one outputs 2.440, all the current AGI Editors do 2.917).
* Improve save/load management
* Improve save/load management
* Better objectify
* Better objectify
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* Check Tandy emulator
* Check Tandy emulator
* Apple II palette
* Apple II palette
=== Completely Wishful Thinking ===
* Support for AGI v2.001 + v1 PC-Disk images (The biggest bar to entry is really working out how the executable knows where files 'map' to on disk, the fileformats are the same, so its just working out how the game knows Sector X, head Y, Track D is the start of File Q).
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