1,554
edits
(Mention md5 sums) |
(Update issues) |
||
Line 10: | Line 10: | ||
== Showstoppers/Overall bugs == | == Showstoppers/Overall bugs == | ||
[[Image:GobClickGlitch.png|Screenshot from first screen|right|frame|Click at shown spot to see the glitch]] | |||
* Lack of keyboard input doesn't let enter screen code. | * Lack of keyboard input doesn't let enter screen code. | ||
* Lack of character output. Cutscenes and screen code miss text. | * Lack of character output. Cutscenes and screen code miss text. | ||
* Screen is not wiped out properly between fade in/fade outs | * Screen is not wiped out properly between fade in/fade outs | ||
* Fade out leaves yellow background | * Fade out leaves yellow background | ||
* Currently only VGA floppy is supported so we should add MD5-based detection before it will go to CVS | * Currently only VGA floppy is supported so we should add MD5-based detection before it will go to CVS | ||
* There is a glitch when you use 'put' action on edge of collision area. See screenshots on the right for a good example. It doesn't happen all the time, i.e. goblin should do some walking to reach that point so glitch will appear. | |||
== More on Endianness and Alignment == | == More on Endianness and Alignment == |