56
edits
m (Parallaction TODO moved to Parallaction/TODO: Conformed to standard.) |
(Added Nippon Safes todo's.) |
||
Line 1: | Line 1: | ||
This is not just a set of wishes. | == General == | ||
This is not just a set of wishes. Mayb some of them will come true when support for Big Red Adventure demands for more structure in the engine. | |||
* make a real Parser object | * make a real Parser object | ||
* merge input loops: make one input routine for menu, one for dialogue and one for _c_endIntro (possibly merge it with menu) | * merge input loops: make one input routine for menu, one for dialogue and one for _c_endIntro (possibly merge it with menu) | ||
* make a clean implementation of double-buffering for game and menu | * make a clean implementation of double-buffering for game and menu | ||
== Nippon Safes == | |||
known serious issues: | |||
* dino crashes when he activates robot from mini size [wrong archive] | |||
* dino sometimes crashes inside after reduction [wrong y coordinate from script] | |||
* dino crashes when opening shopping bag in mitsushita office (not on loadgames) [to be fully investigated] | |||
* dough crashes when parachuting from monastery (not on loadgames) [to be investigated] | |||
* halbfrite spotlight for donna's show is not working | |||
other less relevant issues: | |||
* honest chan can't be seen properly in amiga demo | |||
* mouse should be hidden in dialogues | |||
* character should/could walk faster | |||
* hiragana code blocks should change color when pressed (amiga) | |||
* make proper balloons with rounded corners for dialogues (amiga) [needs a polygon fill routine] |
edits