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* '''backends/plugins/posix/posix-provider.cpp''' | * '''backends/plugins/posix/posix-provider.cpp''' | ||
1) getPlugins(): list all files in a directory using listDir(kListFilesOnly). | 1) getPlugins(): list all files in a directory using listDir(kListFilesOnly), name(), path(). | ||
* '''backends/plugins/sdl/sdl-provider.cpp''' | * '''backends/plugins/sdl/sdl-provider.cpp''' | ||
1) getPlugins(): list all files in a directory using listDir(kListFilesOnly). | 1) getPlugins(): list all files in a directory using listDir(kListFilesOnly), name(), path(). | ||
* '''backends/plugins/win32/win32-provider.cpp''' | * '''backends/plugins/win32/win32-provider.cpp''' | ||
1) getPlugins(): list all files in a directory using listDir(kListFilesOnly). | 1) getPlugins(): list all files in a directory using listDir(kListFilesOnly), name(), path(). | ||
* '''backends/plugins/dc/dc-provider.cpp''' | * '''backends/plugins/dc/dc-provider.cpp''' | ||
1) getPlugins(): list all files in a directory using listDir(kListFilesOnly). | 1) getPlugins(): list all files in a directory using listDir(kListFilesOnly), name(), path(). | ||
* '''backends/platform/wince/CELauncherDialog.h''' | * '''backends/platform/wince/CELauncherDialog.h''' | ||
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* '''gui/options.cpp''' | * '''gui/options.cpp''' | ||
1) handleCommand(...): create FSNodes, path(). | 1) handleCommand(...): create FSNodes, path(). There's a TODO here about the dir being writable. | ||
* '''gui/launcher.cpp''' | * '''gui/launcher.cpp''' | ||
1) handleCommand(...): create FSNodes, path(). | 1) handleCommand(...): create FSNodes, path(). There's a TODO here about checking that the game is in the given directory. | ||
2) addGame(): listDir(kListAll), path(). | 2) addGame(): listDir(kListAll), path(). |
edits