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Buddha^

Joined 26 May 2007
453 bytes added ,  11:25, 21 June 2007
Added thoughts about possibly adding AGIPAL256 support.
(Added looking into AGI related bugs into TODO.)
(Added thoughts about possibly adding AGIPAL256 support.)
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* Fix [http://sourceforge.net/tracker/index.php?func=detail&aid=1737343&group_id=37116&atid=418820 bug #1737343] "GOLDRUSH: no intro after trivia"
* Fix [http://sourceforge.net/tracker/index.php?func=detail&aid=1737343&group_id=37116&atid=418820 bug #1737343] "GOLDRUSH: no intro after trivia"
* Also possibly look into other AGI related bugs
* Also possibly look into other AGI related bugs
== Thinking about adding ==
* Create new functionality for loading 256 color palettes (Could be aptly named AGIPAL256)
** And possibly hack it also into AGI256-2's AGI.EXE (Would this be useful?)
At the moment AGI256 and AGI256-2 games have a static 256 color palette, so I think this would be a nice addition.
Thinking about a similar way as as AGIPAL, but this time using shake_screen command's values
110+ and using filenames like pal256.110 etc.


== Currently working on (Last updated on 2007-06-21) ==
== Currently working on (Last updated on 2007-06-21) ==
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