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(Updated TODO (Removed obsolete stuff).) |
(Added more thoughts about how to implement AGIPAL256.) |
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At the moment AGI256 and AGI256-2 games have a static 256 color palette, so I think this would be a nice addition. | At the moment AGI256 and AGI256-2 games have a static 256 color palette, so I think this would be a nice addition. | ||
Thinking about a similar way as as AGIPAL, but this time using shake_screen command's values | Thinking about a similar way as as AGIPAL, but this time using shake_screen command's values | ||
110+ and using filenames like pal256.110 etc. | 110+ and using filenames like pal256.110 etc. Or another way would be to add a palette into the end | ||
of an AGI256 picture resource and setting that as the current palette when loading the picture resource. | |||
== Currently working on (Last updated on 2007-06-21) == | == Currently working on (Last updated on 2007-06-21) == |
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