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Buddha^

Joined 26 May 2007
159 bytes added ,  23:03, 25 June 2007
Added more thoughts about how to implement AGIPAL256.
(Updated TODO (Removed obsolete stuff).)
(Added more thoughts about how to implement AGIPAL256.)
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At the moment AGI256 and AGI256-2 games have a static 256 color palette, so I think this would be a nice addition.
At the moment AGI256 and AGI256-2 games have a static 256 color palette, so I think this would be a nice addition.
Thinking about a similar way as as AGIPAL, but this time using shake_screen command's values
Thinking about a similar way as as AGIPAL, but this time using shake_screen command's values
110+ and using filenames like pal256.110 etc.
110+ and using filenames like pal256.110 etc. Or another way would be to add a palette into the end
of an AGI256 picture resource and setting that as the current palette when loading the picture resource.


== Currently working on (Last updated on 2007-06-21) ==
== Currently working on (Last updated on 2007-06-21) ==
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