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Added done stuff on 2007-06-30.
(Added comment about watching a bit of Larry 1's walkthrough on Amiga from Youtube.)
(Added done stuff on 2007-06-30.)
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might be some menu usage to see more examples of what the Amiga style menus are like,
might be some menu usage to see more examples of what the Amiga style menus are like,
but at least with a little of jumping around the video, I didn't find any.
but at least with a little of jumping around the video, I didn't find any.
== 2007-06-30 (Saturday) - Relaxation and some looking into Amiga style menus' colors ==
During the week I thought I might do some work on ScummVM today mostly didn't. Slept
much, went and had some thai food with a friend and after that we went to the
[http://www.keskiaikaisetmarkkinat.fi/public/default.aspx?culture=en-US&contentlan=2&nodeid=11757 Turku's Medieval Market].
At the restaurant Teini there was some [http://www.keskiaikaisetmarkkinat.fi/public/default.aspx?contentid=64989&nodeid=13114 folk music]
band playing, lots of delay, drums, a flute, a saxophone etc. Nice.
Drank a few beers and then went home.
At night did some looking into what the Amiga style menus are like.
At a glance it would seem that there are two types of Amiga AGI games
in respect to menu colors.
My current theory on colors in Amiga style menus:
* A positive element (Usually left if there are two elements):
** White text with a green (Unchosen) or a purple (Chosen, Type 1) or a light orange (Chosen, Type 2) background.
** An example: Restart in a Restart/Cancel-dialog.
** The chosen positive element's background color differs, examples:
*** In King's Quest I it's light orange (Type 1)
*** In King's Quest III it's purple (Type 2)
* A negative element (Usually right if there are two elements):
** White text with a red (Unchosen) or cyan (Chosen) background.
** An example: Cancel in a Restart/Cancel-dialog.
Some elements aren't in color. Like the elements in the top dropdown menu.
Or elements in the inventory. They're just white text on a black background.
Maybe we should talk about Amiga style *dialogs* rather than menus to
distinguish them from the top dropdown menu, inventory etc.
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