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Difference between revisions of "SCUMM/NES"

248 bytes added ,  07:06, 7 April 2005
→‎Engine Verification: check a bunch of opcodes
(Sound is complete)
(→‎Engine Verification: check a bunch of opcodes)
Line 40: Line 40:
*** clearState01
*** clearState01
*** drawObject
*** drawObject
*** pickupObject * checking
*** pickupObject * partially checked
*** loadRoomWithEgo * unchecked
*** loadRoomWithEgo * unchecked
*** setBitVar * unchecked
*** setBitVar * unchecked
*** getBitVar * unchecked
*** getBitVar * unchecked
*** setOwnerOf * unchecked
*** setOwnerOf * unchecked
*** delay * unchecked
*** delay
*** walkActorToObject * unchecked
*** walkActorToObject * unchecked
*** putActorAtObject * unchecked
*** putActorAtObject * unchecked
*** walkActorTo * unchecked
*** walkActorTo * unchecked
*** setActorElevation * unchecked
*** setActorElevation * different - does not multiply elevation by 2, takes it as-is
*** putActor * unchecked
*** putActor * unchecked
*** setObjPreposition * unchecked
*** setObjPreposition * different - does nothing at all
*** getObjPreposition * unchecked
*** getObjPreposition
*** doSentence * unchecked
*** doSentence * partially checked
*** drawSentence * unchecked
*** drawSentence * unchecked
*** cutscene * unchecked
*** cutscene * difference - also saves _currentScript and clears some click-related vars
*** endCutscene * unchecked
*** endCutscene * difference - clears the _currentScript var saved in cutscene
*** setCameraAt * unchecked
*** setCameraAt * difference - sets camera to Panning mode, not Normal mode
*** panCameraTo * unchecked
*** panCameraTo * difference - no mention of camera._movingToActor
*** cursorCommand * unchecked
*** cursorCommand
*** getActorX * unchecked
*** getActorX
*** getActorY * unchecked
*** getActorY
*** getActorElevation * unchecked
*** getActorElevation * different - does not divide elevation by 2, returns it as-is
*** getActorWalkBox * unchecked
*** getActorWalkBox
*** animateActor * unchecked
*** animateActor * unchecked
*** lights * partially checked
*** setObjectName * unchecked
*** setObjectName * unchecked
*** saveLoadGame * unchecked
*** resourceRoutines * different - does nothing at all
*** resourceRoutines * unchecked
*** restart * unchecked
*** restart * unchecked
*** setBoxFlags * unchecked
*** setBoxFlags
*** verbOps * unchecked
*** verbOps * different - no case for 0xFF (verb on/off), sets fewer vars
*** roomOps * unchecked
*** roomOps * different - lacks case 2 (room color)
*** actorOps * unchecked
*** actorOps
*** actorFromPos * unchecked
*** actorFromPos * unchecked
*** findObject * unchecked
*** findObject * unchecked
Line 96: Line 96:
*** getDist * unchecked
*** getDist * unchecked
*** getClosestObjActor * unchecked
*** getClosestObjActor * unchecked
*** getRandomNr * unchecked
*** getRandomNr
*** getActorMoving * unchecked
*** getActorMoving
*** isSoundRunning * unchecked
*** isSoundRunning
*** isScriptRunning * unchecked
*** isScriptRunning
*** delayVariable * unchecked
*** delayVariable
*** stopSound * unchecked
*** stopSound
*** startMusic/startSound * unchecked
*** startMusic/startSound
*** walkActorToActor * unchecked
*** walkActorToActor * unchecked
*** putActorInRoom * unchecked
*** putActorInRoom * unchecked
*** actorFollowCamera * unchecked
*** actorFollowCamera * unchecked
*** getActorCostume * unchecked
*** getActorCostume
*** getActorRoom * unchecked
*** getActorRoom
*** getActorFacing * unchecked
*** getActorFacing
*** faceActor * unchecked
*** faceActor * unchecked
*** lights * unchecked
*** saveLoadGame
*** stopMusic * unchecked
*** stopMusic * different - only stops music track


=== Graphics ===
=== Graphics ===
30

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