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(Added preliminary info.) |
(Added link to AGI256's implementation details.) |
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As AGI256-2 is an extension to AGI256, all AGI256 implementation details apply here unless | As AGI256-2 is an extension to AGI256, | ||
otherwise noted. | all [[AGI/AGI256/Implementation_Details|AGI256 implementation details]] | ||
apply here unless otherwise noted. | |||
AGI256-2 modifies the sprite drawing routine to handle non-RLE-encoded raw 256-color data. | AGI256-2 modifies the sprite drawing routine to handle non-RLE-encoded raw 256-color data. |
edits