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Difference between revisions of "SAGA/TODO"

174 bytes added ,  21:36, 17 July 2007
Some small updates
(The button graphics glitches in ITE have been fixed. Updated ITE's status)
(Some small updates)
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* When the spiritual barometer changes, the character's portrait changes to "happy" or "sad", but the background color is updated only after moving to another screen
* When the spiritual barometer changes, the character's portrait changes to "happy" or "sad", but the background color is updated only after moving to another screen
* The psychic profile is not supported, because of the missing opcodes sfPsychicProfile, sfPsychicProfileOff, probably sf87 and perhaps others too
* The psychic profile is not supported, because of the missing opcodes sfPsychicProfile, sfPsychicProfileOff, probably sf87 and perhaps others too
* sfPlaceActor throws a "Wrong frameOffset 0x0" warning when using the knife to scare the mice away in the kitchen
* Chapter 1 (Gorrister): sfPlaceActor throws a "Wrong frameOffset 0x0" warning when using the knife to scare the mice away in the kitchen
* Finish up the save/load dialogs:
* Finish up the save/load dialogs:
** Load confirmation dialog is not shown
** Load confirmation dialog is not shown
** Buttons in confirmation dialogs don't have borders like in the original
** Buttons in confirmation dialogs don't have borders like in the original
** Input line in save game description doesn't have borders like in the original
** Input line in save game description doesn't have borders like in the original (it does, but its color is wrong)
** Some colors are wrong
** Some colors are wrong
** The save game scrollbar is wrong
** The save game scrollbar is wrong
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=== Pathfinding bugs ===
=== Pathfinding bugs ===
* Chapter 2 (Ellen): When trying to interact with the monitor on the right in the monitors room, Ellen enters the next room instead
* Chapter 2 (Ellen): When trying to interact with the monitor on the right in the monitors room, Ellen enters the next room instead. This seems to be caused because the monitor object is problematic (could this be related to the sprite bugs above?)




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