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== General == | |||
The NES version is supported (American, European, Swedish, French, German, Spanish, Italian). Please note the beta version is not supported. | |||
The Famicom version (Japanese) is not supported as it does not use the SCUMM engine. | |||
== Things To Do == | == Things To Do == | ||
=== Engine Verification === | === Engine Verification === | ||
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* Fix freeze after scrolling Maniac Manion logo | * Fix freeze after scrolling Maniac Manion logo | ||
* Somehow add static MM logo and LucasArts logo (needs to be done before engine initializes) | * Somehow add static MM logo and LucasArts logo (needs to be done before engine initializes) | ||
== Known Issues == | |||
* Moving the cursor in the verb/inventory area will 'select' objects in the room if they touch the top of the room (example: stairs) | |||
* Text wrapping doesn't work for the sentence bar (it moves down 1 pixel, right in the middle of the word; needs to wrap at name/word boundaries) | |||
* Walking and talking at the same time doesn't work - stop walking while talking and your mouth will not move, stop talking while walking and you start sliding across the room. | |||
* Clicking in the top 16 pixels of the screen (above the subtitle bar) crashes the program. | |||
* Walkboxes have some bugs - in some cases, you can walk through corners. This appears to be a bug with all V1-V2 games. | |||
* After you select your characters and hit start, the first sound that gets played is 'chirping crickets' instead of 'pickup item'. This may be due to improper handling of o2_stopMusic() | |||
* The 'maniac mansion' logo scroll during the intro gets stuck due to a camera issue (original engine expects screen to be 224 wide, but in ScummVM it's 256 wide so it can't scroll far enough). |
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