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Difference between revisions of "SAGA/TODO"

144 bytes added ,  12:24, 25 August 2007
Added a bug in the original IHNM game
(Update on sfSCriptFade and the nightfall scene in Benny's chapter)
(Added a bug in the original IHNM game)
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=== Pathfinding bugs ===
=== Pathfinding bugs ===
* Chapter 2 (Ellen): When trying to interact with the monitor on the right in the monitors room, Ellen enters the next room instead. The character interacts correctly with the monitor in the IHNM demo, but there the monitor has a corresponding hitzone, which does not exist in the full version
* Chapter 2 (Ellen): When trying to interact with the monitor on the right in the monitors room, Ellen enters the next room instead. The character interacts correctly with the monitor in the IHNM demo, but there the monitor has a corresponding hitzone, which does not exist in the full version
=== Bugs in the original game ===
* Chapter 1 (Gorrister): After digging Glynis' grave, when loading a game the grave is no longer there




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=== Original engine bugs ===
=== Bugs in the original game ===
* Actors are drawn (some pixels above status bar) at Chota's falling.  - Original engine draws its too - so it is not our bug
* Actors are drawn (some pixels above status bar) at Chota's falling.  - Original engine draws its too - so it is not our bug
* There is a missing sound sample in the intro of some ITE versions: "''The humans also knew the Secret of Life, and they used it to give us the Four Great Gifts:''". The missing sound sample is played correctly with the file P2_A.iaf, found in [http://www.wyrmkeep.com/ite/update.html Wyrmkeep's update 2]
* There is a missing sound sample in the intro of some ITE versions: "''The humans also knew the Secret of Life, and they used it to give us the Four Great Gifts:''". The missing sound sample is played correctly with the file P2_A.iaf, found in [http://www.wyrmkeep.com/ite/update.html Wyrmkeep's update 2]
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