1,502
edits
(Removed a now obsolete TODO) |
(Gfx::palFade is implemented properly now) |
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Line 49: | Line 49: | ||
* Optimize screen output. Now we blit whole screen for each frame. Use "dirty rectangles" instead | * Optimize screen output. Now we blit whole screen for each frame. Use "dirty rectangles" instead | ||
* Remove use of floating point, especially doubles. | * Remove use of floating point, especially doubles. | ||
* The text is not always positioned like in the original (can be seen in ITE, but it's more apparent in IHNM, where text that should be on the top of the screen is in the bottom) | * The text is not always positioned like in the original (can be seen in ITE, but it's more apparent in IHNM, where text that should be on the top of the screen is in the bottom) | ||
edits