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Difference between revisions of "SAGA/TODO"

808 bytes added ,  16:12, 22 October 2007
Added some known bugs (with links to the bug reports). Added a link to the SAGA bugs page
(Screen now fades out when skipping the IHNM intro)
(Added some known bugs (with links to the bug reports). Added a link to the SAGA bugs page)
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* ['''IHNM'''] When clicking on Gorrister in the character selection screen, it seems that it doesn't play the entire animation. He should disappear completely (he does in the original), but in ScummVM he doesn't. Not always, at least.
* ['''IHNM'''] When clicking on Gorrister in the character selection screen, it seems that it doesn't play the entire animation. He should disappear completely (he does in the original), but in ScummVM he doesn't. Not always, at least.
* ['''IHNM'''] In the room with Gorrister's heart, it seems the player can't just walk to the left side of the room to leave it. The tear has to be "used", though it's not necessary in the original. (Except from the inside.)
* ['''IHNM'''] In the room with Gorrister's heart, it seems the player can't just walk to the left side of the room to leave it. The tear has to be "used", though it's not necessary in the original. (Except from the inside.)
* ['''ITE'''] When compressing the digital music file ''music.rsc'', ScummVM exits with an audio error when exiting the first screen. This appears to be an issue with the pointer in the music file itself (i.e. the first nine byts of the music header are incorrectly skipped). Refer to [http://sourceforge.net/tracker/index.php?func=detail&aid=1800147&group_id=37116&atid=418820 bug #1800147]
* ['''ITE/IHNM'''] There appears to be a regression in Amiga systems, introduced with the latest changes to the filesystem node code. Refer to [http://sourceforge.net/tracker/index.php?func=detail&aid=1804403&group_id=37116&atid=418820 bug #1804403]




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=== MIDI related ===
=== MIDI related ===
* When using the original XMIDI music resources, some songs play at the wrong speed. The worst example I've heard of this is the "Elk Fanfare" during the intro. It could be the meta events we don't handle, but at least the tempo event doesn't seem to make any difference. Maybe something in the data header instead...?
* When using the original XMIDI music resources, some songs play at the wrong speed. The worst example I've heard of this is the "Elk Fanfare" during the intro. It could be the meta events we don't handle, but at least the tempo event doesn't seem to make any difference. Maybe something in the data header instead...?
== Bugs in the original games ==
Check about bugs that occured in the original games (some of which have been fixed in ScummVM) in the [[SAGA/Bugs|SAGA Bugs]] page
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