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(The palette of the boss screen (F9 key) in IHNM is set correctly now) |
(Regression in Amiga is fixed now) |
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* ['''IHNM'''] In the room with Gorrister's heart, it seems the player can't just walk to the left side of the room to leave it. The tear has to be "used", though it's not necessary in the original. (Except from the inside.) | * ['''IHNM'''] In the room with Gorrister's heart, it seems the player can't just walk to the left side of the room to leave it. The tear has to be "used", though it's not necessary in the original. (Except from the inside.) | ||
* ['''ITE'''] When compressing the digital music file ''music.rsc'', ScummVM exits with an audio error when exiting the first screen. This appears to be an issue with the pointer in the music file itself (i.e. the first nine byts of the music header are incorrectly skipped). Refer to [http://sourceforge.net/tracker/index.php?func=detail&aid=1800147&group_id=37116&atid=418820 bug #1800147] | * ['''ITE'''] When compressing the digital music file ''music.rsc'', ScummVM exits with an audio error when exiting the first screen. This appears to be an issue with the pointer in the music file itself (i.e. the first nine byts of the music header are incorrectly skipped). Refer to [http://sourceforge.net/tracker/index.php?func=detail&aid=1800147&group_id=37116&atid=418820 bug #1800147] | ||
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