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2,195 bytes added ,  18:02, 26 November 2007
→‎Graphic filters: Add section, revamped from README
(Revert: managed to lose the whole manual...)
(→‎Graphic filters: Add section, revamped from README)
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=== All config file switches in detail ===
=== All config file switches in detail ===
=== Graphic filters ===
=== Graphic filters ===
ScummVM offers several anti-aliasing filters to attempt to improve visual
quality. These filters take the original game graphics, and scale it by a
certain fixed factor (usually 2x or 3x) before displaying them to you.
So for example, if the game originally ran at a resolution of 320x200
(typical for most of the SCUMM games), then using a filter with a scale
factor of 2x will effectively yield 640x400 graphics. Likewise a
3x filter will give 960x600.
ScummVM uses the following graphic filters:
{|class="wikitable"
|-
! Name
! Factor
! Description
|-
| 1x
| 1x
| No filtering, no scaling, fastest
|-
| 2x
| 2x
| No filtering, simple pixel duplication (default for non 640x480 games)
|-
| 3x
| 3x
| No filtering, simple pixel duplication
|-
| 2xsai
| 2x
| SAI filter
|-
| super2xsai
| 2x
| Enhanced 2xSAI filtering
|-
| supereagle
| 2x
| Less blurry than 2xSAI, but slower
|-
| advmame2x
| 2x
| Doesn't rely on blurring like 2xSAI, fast
|-
| advmame3x
| 3x
| Doesn't rely on blurring like 2xSAI, fast
|-
| hq2x
| 2x
| Very nice high quality filter but slow
|-
| hq3x
| 3x
| Very nice high quality filter but slow
|-
| tv2x
| 2x
| Interlace filter, tries to emulate a TV
|-
| dotmatrix
| 2x
| Dot matrix effect
|}
To select a graphics filter from the command line, use the '-g' [[Command_line_options|command line option]], e.g.:
<pre>scummvm -gadvmame2x monkey2</pre>
There is always a speed impact when using any form of anti-aliasing/linear filtering. Filters can be especially slow when ScummVM is compiled in a debug
configuration without optimizations. For these reasons, not all backends support all (or even any) of the filters listed above;
some may support additional ones. The filters listed above are those supported by the default SDL backend.
NB: The final resolution depends on the original resolution of the game you are playing. For example, the FM-TOWNS version of Zak McKracken uses an original resolution of 320x240, hence for this game the final resolution with a scaler will be 640x480 (2x) or 960x720 (3x).
Likewise, games that were originally 640x480 (such as Curse of Monkey Island or the Broken Sword games) will be scaled to 1280x960 (2x) and 1920x1440 (3x).
=== Music and Sound ===
=== Music and Sound ===
==== Music drivers ====
==== Music drivers ====
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