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Difference between revisions of "AGI/TODO"

1,182 bytes removed ,  06:19, 11 December 2007
Cleaned Buddha^'s ToDo-part, moved some of the remaining items to Buddha^'s personal page.
(Updates for preAGI games)
(Cleaned Buddha^'s ToDo-part, moved some of the remaining items to Buddha^'s personal page.)
Line 9: Line 9:
* Finish Apple IIgs sound support
* Finish Apple IIgs sound support
* Better compatibility. NAGI is known to be more stable
* Better compatibility. NAGI is known to be more stable
== [[user:Buddha%5E|Buddha^]]'s ToDo for the AGI engine ==
* Finish the implementation of Apple IIGS sound support
* Disable CGA rendering for AGI256 and AGI256-2 games
* Write documentation for AGI256 and AGI256-2 hacks
** Overally done, implementation details probably need some tidying up
* Fix priority screen showing (For debugging) in AGI256 and AGI256-2 mode
** Pretty much done, only ego's priority showing still missing.
And some items that I'm not currently working on but they're here so
I don't totally forget about them:
* Add GUI-stuff to AGI fallback detector
** Add only at first run on-screen warning (with OK button) where user will be invited submit his game to us ("Please, submit your game to ScummVM Team")
* Finish [[user:sev|sev]]'s fallback detector changes
** Implement some simple .ini file supplement
*** Add fanmade.ini file support
*** Move most of fanmade games to separate external file (An ini-file with more features than WinAGI's wag-files + md5s)?
* Add parsing of WORDS.TOK to AGI's predictive input (Don't just use the pred.dic that comes with ScummVM)
** Would make it impossible to have missing words in a game (Think about new fangames)


== Future ==
== Future ==
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