1,554
edits
(long term -> show stoppers. Update status) |
(Objectizing is done) |
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* Convert it to C++ classes. This should be done on per-file basis. Big note. You don't need full game to accomplish this task, demo is enough since it is full-featured. | * Convert it to C++ classes. This should be done on per-file basis. Big note. You don't need full game to accomplish this task, demo is enough since it is full-featured. | ||
Add possibility for overloading opcode tables. Right now they're made with use of '''switch()''' | |||
statements which isn't suitable for gob2 addition. In gob2 they inserted several opcodes right in the | |||
middle of the table which makes code really really ugly and cumbersome. | |||
Consult SAGA or better SCUMM engine on how to do that properly | |||
* Alignment fixes (done?) | * Alignment fixes (done?) |