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Difference between revisions of "Gob/TODO"

133 bytes removed ,  21:20, 9 April 2005
Update status. One bug is gone.
(Status update)
(Update status. One bug is gone.)
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== Status ==
== Status ==
The engine now runs with occasonal minor graphical glitches. Probably game is completable. The code is not endian-safe, JoostP is looking into this as time permits.
Game is completable. There are occasonal minor graphical glitches. The code is not endian-safe, JoostP is looking into this as time permits.


== Problematic places ==
== Problematic places ==
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* Currently only VGA floppy is supported so we should add MD5-based detection before it will go to CVS
* Currently only VGA floppy is supported so we should add MD5-based detection before it will go to CVS
* There is a glitch when you use 'put' action on edge of collision area. See screenshots on the right for a good example. It doesn't happen all the time, i.e. goblin should do some walking to reach that point so glitch will appear.
* There is a glitch when you use 'put' action on edge of collision area. See screenshots on the right for a good example. It doesn't happen all the time, i.e. goblin should do some walking to reach that point so glitch will appear.
* Attempt to Put 3rd apple from second screen (VQVQFDE) into gap (note Put, not Use) leads to instant crash.
* Demo doesn't handle last screen properly. It hangs instead of printing ordering info
* Demo doesn't handle last screen properly. It hangs instead of printing ordering info