1,554
edits
(Status update) |
(Update status. One bug is gone.) |
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== Status == | == Status == | ||
Game is completable. There are occasonal minor graphical glitches. The code is not endian-safe, JoostP is looking into this as time permits. | |||
== Problematic places == | == Problematic places == | ||
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* Currently only VGA floppy is supported so we should add MD5-based detection before it will go to CVS | * Currently only VGA floppy is supported so we should add MD5-based detection before it will go to CVS | ||
* There is a glitch when you use 'put' action on edge of collision area. See screenshots on the right for a good example. It doesn't happen all the time, i.e. goblin should do some walking to reach that point so glitch will appear. | * There is a glitch when you use 'put' action on edge of collision area. See screenshots on the right for a good example. It doesn't happen all the time, i.e. goblin should do some walking to reach that point so glitch will appear. | ||
* Demo doesn't handle last screen properly. It hangs instead of printing ordering info | * Demo doesn't handle last screen properly. It hangs instead of printing ordering info | ||