276
edits
m (→Al Pond: On Holiday: Adding image) |
|||
(24 intermediate revisions by 4 users not shown) | |||
Line 2: | Line 2: | ||
{{FanGame| | {{FanGame| | ||
name=Abrah, l'orphelin de l'espace| | name=Abrah, l'orphelin de l'espace| | ||
image=[[File:AGIWiki_Abrah1b.png]]| | |||
release=2002| | release=2002| | ||
versions= | versions=1.2| | ||
alternateNames=Abrah| | alternateNames=Abrah| | ||
developer=Robin Gravel| | developer=[[AGIWiki/Robin Gravel|Robin Gravel]]| | ||
platforms=DOS| | platforms=DOS| | ||
engine=[[AGI]]| | engine=[[AGI]]| | ||
support=Since ScummVM 0.10.0 | support=Since ScummVM 0.10.0 | ||
}} | }} | ||
'''Abrah, l'orphelin de l'espace''' is a French freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game follows Abrah, a slave on | '''Abrah, l'orphelin de l'espace''' is a French freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game follows Abrah, a slave on Grostesteing's base in outer space. He must free the other slaves and flee the mad scientist's base. | ||
<br><br><br><br><br><br><br><br> | ===Resources=== | ||
*[[AGIWiki/Abrah, l'orphelin de l'espace|General information about Abrah, l'orphelin de l'espace, including additional screenshots]], from [[AGIWiki]] | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
== Acidopolis == | == Acidopolis == | ||
{{FanGame| | {{FanGame| | ||
name=Acidopolis| | name=Acidopolis| | ||
image=[[File:AGIWiki_Acidopolis1d.png]]| | |||
release=1998| | release=1998| | ||
versions=demo| | |||
alternateNames=ACiD0P0LiS| | alternateNames=ACiD0P0LiS| | ||
developer=AKware| | developer=[[AGIWiki/AKware|AKware]]| | ||
platforms=DOS| | platforms=DOS| | ||
engine=[[AGI]]| | engine=[[AGI]]| | ||
Line 27: | Line 45: | ||
'''Acidopolis''' is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game follows Brack Malaleuca, an employee at Hammond Motors in the city of Valac, as he discovers an alien ship and ultimately must save the world. | '''Acidopolis''' is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game follows Brack Malaleuca, an employee at Hammond Motors in the city of Valac, as he discovers an alien ship and ultimately must save the world. | ||
<br><br><br><br><br><br><br><br> | ===Resources=== | ||
*[[AGIWiki/Acidopolis|General information about Acidopolis, including additional screenshots]], from [[AGIWiki]] | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
== The Adventures of a Crazed Hermit == | == The Adventures of a Crazed Hermit == | ||
{{ | {{FanGame| | ||
name=The Adventures of a Crazed Hermit| | name=The Adventures of a Crazed Hermit| | ||
release=2000| | release=2000| | ||
image=[[Image:AGIWiki_Hermit1d.png]]| | |||
versions=demo| | |||
developer=Brian Corr| | alternateNames=The Adventure of a Crazed Hermit| | ||
developer=[[AGIWiki/Brian Corr|Brian Corr]]| | |||
platforms=DOS| | platforms=DOS| | ||
engine=[[AGI]]| | engine=[[AGI]]| | ||
support=Since ScummVM 0.10.0 | support=Since ScummVM 0.10.0 | ||
}} | }} | ||
'''The Adventures of a Crazed Hermit''' is | '''The Adventures of a Crazed Hermit''' is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game follows a crazed hermit who comes to his senses after being deserted on an island, as he decides to get off the island and return home. | ||
<br><br><br><br><br><br><br><br><br> | ===Resources=== | ||
*[[AGIWiki/The Adventures of a Crazed Hermit|General information about The Adventures of a Crazed Hermit, including additional screenshots]], from [[AGIWiki]] | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
== The Adventures of Elfintard == | == The Adventures of Elfintard == | ||
{{FanGame| | {{FanGame| | ||
name=The Adventures of Elfintard| | name=The Adventures of Elfintard| | ||
image=[[Image:AGIWiki_Elfintard1c.png]]| | |||
release=1999| | release=1999| | ||
versions=demo| | versions=demo| | ||
alternateNames=Elfintard| | |||
developer=M.J. Chapman| | developer=[[AGIWiki/M. J. Chapman|M.J. Chapman]]| | ||
platforms=DOS| | platforms=DOS| | ||
engine=[[AGI]]| | engine=[[AGI]]| | ||
Line 57: | Line 109: | ||
'''The Adventures of Elfintard''' is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game as it stands merely consists of a jester named Elfintard walking around a midevil setting. | '''The Adventures of Elfintard''' is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game as it stands merely consists of a jester named Elfintard walking around a midevil setting. | ||
<br><br><br><br><br><br><br><br><br> | ===Resources=== | ||
*[[AGIWiki/The Adventures of Elfintard|General information about The Adventures of Elfintard, including additional screenshots]], from [[AGIWiki]] | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
== Agent 0055 == | == Agent 0055 == | ||
{{ | {{FanGame| | ||
name=Agent 0055| | name=Agent 0055| | ||
image=[[Image:AGIWiki_Agent00551c.png]]| | |||
release=1998| | release=1998| | ||
versions=demo| | |||
alternateNames=| | alternateNames=| | ||
developer=Adam McCoy| | developer=Adam McCoy| | ||
Line 70: | Line 139: | ||
support=Since ScummVM 0.10.0 | support=Since ScummVM 0.10.0 | ||
}} | }} | ||
'''Agent 0055''' is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game follows secret agent 0055 on a top secret mission. | '''Agent 0055''' is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game is a parody of James Bond that follows secret agent 0055 on a top secret mission. | ||
<br><br><br><br><br><br><br><br><br><br> | ===Resources=== | ||
*[[AGIWiki/Agent 0055|General information about Agent 0055, including additional screenshots]], from [[AGIWiki]] | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
== Agent 06 vs. The Super Nazi == | == Agent 06 vs. The Super Nazi == | ||
{{ | {{FanGame| | ||
name=Agent 06 vs. The Super Nazi| | name=Agent 06 vs. The Super Nazi| | ||
release=| | image=[[Image:AGIWiki_Agent061c.png]]| | ||
release=2003| | |||
versions=| | |||
alternateNames=| | alternateNames=| | ||
developer=| | developer=| | ||
platforms=DOS| | platforms=DOS| | ||
Line 85: | Line 171: | ||
support=Since ScummVM 0.10.0 | support=Since ScummVM 0.10.0 | ||
}} | }} | ||
'''Agent 06 vs. The Super Nazi''' is a freeware fan-created | '''Agent 06 vs. The Super Nazi''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game follows British agent Michael Jeans, number 06. He has never been on a mission, and spends his time kissing up to the chief of staff, "M", and hoping for a job that's more exciting than being the unfortunate guinea pig in all sorts of gadget experiments. He is finally called upon to go on his first major assignment. | ||
===Resources=== | |||
*[[AGIWiki/Agent 06 vs. The Super Nazi|General information about Agent 06 vs. The Super Nazi, including additional screenshots]], from [[AGIWiki]] | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
== Agent Quest == | == Agent Quest == | ||
{{ | {{FanGame| | ||
name=Agent Quest| | name=Agent Quest| | ||
release=| | image=[[Image:AGIWiki_AgentQuest1c.png]]| | ||
release=2001| | |||
versions=| | |||
alternateNames=| | alternateNames=| | ||
developer=[http://joekool224.tripod.com/id2.html Kool Production]| | |||
developer=| | platforms=DOS| | ||
engine=[[AGI]]| | |||
support=Since ScummVM 0.10.0 | |||
}} | |||
'''Agent Quest''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. It follows a secret agent who must track down a serial killer and kill him. | |||
===Resources=== | |||
*[[AGIWiki/Agent Quest|General information about Agent Quest, including additional screenshots]], from [[AGIWiki]] | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
== AGI Combat == | |||
{{FanGame| | |||
name=AGI Combat| | |||
release=2006| | |||
versions=1.0| | |||
alternateNames=N/A| | |||
developer=Klownstein| | |||
platforms=DOS| | platforms=DOS| | ||
engine=[[AGI]]| | engine=[[AGI]]| | ||
support=Since ScummVM 0.10.0 | support=Since ScummVM 0.10.0 | ||
}} | }} | ||
''' | '''AGI Combat''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. It is a two player fighting game featuring characters from Sierra's adventure games. | ||
<br><br><br><br><br><br><br><br><br><br> | <br /> | ||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
== AGI Contest 1 Template == | == AGI Contest 1 Template == | ||
{{ | {{FanGame| | ||
name=AGI Contest 1 Template| | name=AGI Contest 1 Template| | ||
release=| | release=2004| | ||
versions=| | |||
alternateNames=| | alternateNames=| | ||
developer=[http://joekool224.tripod.com/ Joey Rinella]| | |||
developer=| | |||
platforms=DOS| | platforms=DOS| | ||
engine=[[AGI]]| | engine=[[AGI]]| | ||
Line 117: | Line 261: | ||
'''AGI Contest 1 Template''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. It was a template for the basis of an AGI game creation contest. | '''AGI Contest 1 Template''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. It was a template for the basis of an AGI game creation contest. | ||
<br><br><br><br><br><br><br><br><br><br> | <br /> | ||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
== AGI Contest 2 Template == | == AGI Contest 2 Template == | ||
{{ | {{FanGame| | ||
name=AGI Contest 2 Template| | name=AGI Contest 2 Template| | ||
release=| | release=2004| | ||
versions=| | |||
alternateNames=| | alternateNames=| | ||
developer=[http://web.archive.org/web/20080130203202/http://chadgoulding.port5.com/ Chad Goulding]| | |||
developer=| | |||
platforms=DOS| | platforms=DOS| | ||
engine=[[AGI]]| | engine=[[AGI]]| | ||
Line 132: | Line 285: | ||
'''AGI Contest 2 Template''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. It was a template for the basis of an AGI game creation contest. | '''AGI Contest 2 Template''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. It was a template for the basis of an AGI game creation contest. | ||
<br><br><br><br><br><br><br><br><br><br> | <br /> | ||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
== AGI Contest 3 Template == | == AGI Contest 3 Template == | ||
{{ | {{FanGame| | ||
name=AGI Contest 3 Template| | name=AGI Contest 3 Template| | ||
release=| | release=2004| | ||
versions=| | |||
alternateNames=| | alternateNames=| | ||
developer=[http://zone.ee/alpond/?action=contest Eigen Lenk]| | |||
platforms=DOS| | platforms=DOS| | ||
engine=[[AGI]]| | engine=[[AGI]]| | ||
Line 147: | Line 309: | ||
'''AGI Contest 3 Template''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. It was a template for the basis of an AGI game creation contest. | '''AGI Contest 3 Template''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. It was a template for the basis of an AGI game creation contest. | ||
<br><br><br><br><br><br><br><br><br><br> | <br /> | ||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
== AGI Mouse Demo == | == AGI Mouse Demo == | ||
{{ | {{FanGame| | ||
name=AGI Mouse Demo| | name=AGI Mouse Demo| | ||
release=| | release=1999| | ||
versions=1.10| | |||
alternateNames=AGI Mouse| | alternateNames=AGI Mouse| | ||
developer=[http://agisci.classicgaming.gamespy.com/agimouse.shtml Brian Provinciano]| | |||
developer=| | |||
platforms=DOS| | platforms=DOS| | ||
engine=[[AGI]]| | engine=[[AGI]]| | ||
Line 162: | Line 333: | ||
'''AGI Mouse Demo''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. It shows the features of a patched AGI interpreter that has mouse support. | '''AGI Mouse Demo''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. It shows the features of a patched AGI interpreter that has mouse support. | ||
<br><br><br><br><br><br><br><br><br><br> | <br /> | ||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
== AGI Piano == | == AGI Piano == | ||
{{ | {{FanGame| | ||
name=AGI Piano| | name=AGI Piano| | ||
release=| | release=1998| | ||
image=http://sciprogramming.com/showcase/agipiano.JPG| | |||
versions=1.0| | |||
alternateNames=| | alternateNames=| | ||
developer=Rainer de Temple| | |||
developer=| | |||
platforms=DOS| | platforms=DOS| | ||
engine=[[AGI]]| | engine=[[AGI]]| | ||
Line 176: | Line 357: | ||
}} | }} | ||
'''AGI Piano''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. | '''AGI Piano''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. | ||
<br /> | |||
<br /> | |||
<br /> | |||
'''Game Description'''<br /> | |||
Using CTRL and the keys "q", "w", "e", "r", "t", "y" allows you to play notes on the AGI Piano. | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br><br><br><br><br><br><br><br><br><br> | == AGI Quest I: The Computer Game == | ||
{{FanGame| | |||
name=AGI Quest I: The Computer Game| | |||
release=2003| | |||
image=http://sciprogramming.com/showcase/agiquest.JPG| | |||
versions=1.46-TJ0| | |||
alternateNames=| | |||
developer=[http://www.juhaterho.fi/agi/quest/ Juha Terho]| | |||
platforms=DOS| | |||
engine=[[AGI]]| | |||
support=Since ScummVM 0.10.0 | |||
}} | |||
'''AGI Quest I: The Computer Game''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. Juha Terho also documented the creation of a room for AGI in detail which is a good tutorial. | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
== AGI | == AGI Tetris == | ||
{{ | {{FanGame| | ||
name=AGI | name=AGI Tetris| | ||
release=| | image=[[File:AGIWiki_tetris1a.png]]| | ||
release=1998| | |||
versions=| | |||
developer=| | alternateNames=Tetris| | ||
developer=[[AGIWiki/Peter Kelly|Peter Kelly]]| | |||
platforms=DOS| | platforms=DOS| | ||
engine=[[AGI]]| | engine=[[AGI]]| | ||
support=Since ScummVM 0.10.0 | support=Since ScummVM 0.10.0 | ||
}} | }} | ||
'''AGI | '''AGI Tetris''' is one of the few non-adventure games that run in ScummVM, due to the game using the adventure game interpreter ([[AGI]]) as its engine. This game is a freeware remake of Alexy Pazhitnov's classic puzzle game, ''Tetris'', that remains faithful to the original. This is a different game than the AGI Tetris described below. This game has a point score system, and has a background made from Tetris shapes, shown in the 3D perspective. | ||
=== Controls === | |||
Use J, K, L, and I as arrow keys. | |||
== AGI Tetris == | :J - left | ||
{{ | :L - right | ||
:K - down | |||
:I - rotate | |||
===Resources=== | |||
*[[AGIWiki/AGI Tetris|General information about AGI Tetris]], from [[AGIWiki]] | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
== AGI Tetris (2004) == | |||
{{FanGame| | |||
name=AGI Tetris| | name=AGI Tetris| | ||
image=[[File:AGIWiki_agitetris1b.png]]| | |||
release=2004| | release=2004| | ||
versions=| | |||
alternateNames=Tetris| | alternateNames=Tetris| | ||
developer=[[AGIWiki/Chad Goulding|Chad Goulding]]| | |||
platforms=DOS| | platforms=DOS| | ||
engine=[[AGI]]| | engine=[[AGI]]| | ||
support=Since ScummVM 0.10.0 | support=Since ScummVM 0.10.0 | ||
}} | }} | ||
'''AGI Tetris''' is one of the few non-adventure games that run in ScummVM, due to the game using the adventure game interpreter ([[AGI]]) as its engine. This game is a freeware remake of Alexy Pazhitnov's classic puzzle game, ''Tetris'', that remains faithful to the original. | '''AGI Tetris''' is one of the few non-adventure games that run in ScummVM, due to the game using the adventure game interpreter ([[AGI]]) as its engine. This game is a freeware remake of Alexy Pazhitnov's classic puzzle game, ''Tetris'', that remains faithful to the original. This is a different game than the AGI Tetris described above. It has several levels, which are accessed by completing a set number of lines. It uses backgrounds from some of Sierra's games. | ||
=== | ===Controls=== | ||
Use the arrow keys to move the blocks and space to rotate the blocks. | |||
<br><br><br><br><br><br><br><br><br><br> | ===Resources=== | ||
*[[AGIWiki/AGI Tetris (2004)|General information about AGI Tetris, including additional screenshots]], from [[AGIWiki]] | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
== AGI256 Demo == | == AGI256 Demo == | ||
{{ | {{FanGame| | ||
name=AGI256 Demo| | name=AGI256 Demo| | ||
release=1998| | release=1998| | ||
versions=| | |||
alternateNames=AGI256| | alternateNames=AGI256| | ||
developer=[http://agisci.classicgaming.gamespy.com/agi256.shtml Brian Provinciano] and<br />Dark Minister| | |||
developer=Brian Provinciano and | |||
platforms=DOS| | platforms=DOS| | ||
engine=[[AGI]]| | engine=[[AGI]]| | ||
Line 225: | Line 511: | ||
'''AGI256 Demo''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The demo showcases a new patched AGI engine that has support for up to 256 colors. | '''AGI256 Demo''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The demo showcases a new patched AGI engine that has support for up to 256 colors. | ||
<br><br><br><br><br><br><br><br><br><br> | <br /> | ||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
== AGI256 2.0 Demo == | |||
{{FanGame| | |||
name=AGI256 2.0 Demo| | |||
image=http://sciprogramming.com/showcase/agi2562.JPG| | |||
release=2002| | |||
versions=| | |||
alternateNames=AGI256-2| | |||
developer=[http://agisci.classicgaming.gamespy.com/agi256.shtml Brian Provinciano] and<br />Dark Minister| | |||
platforms=DOS| | |||
engine=[[AGI]]| | |||
support=Since ScummVM 0.10.0 | |||
}} | |||
'''AGI256 2.0 Demo''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The demo is a continuation of the earlier AGI256 demo. This version showcases new features in the new patched AGI engine that has support for up to 256 colors, such as palette changing. | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
== | == Al Pond 1: Al Lives Forever == | ||
{{ | {{FanGame| | ||
name= | name=Al Pond 1: Al Lives Forever| | ||
image=http://sciprogramming.com/showcase/gam_ap1.gif| | |||
release=2002| | release=2002| | ||
versions=1.3| | |||
alternateNames=Al Pond 1| | |||
developer= | developer=[http://zone.ee/alpond/ Eigen Lenk]| | ||
platforms=DOS| | platforms=DOS| | ||
engine=[[AGI]]| | engine=[[AGI]]| | ||
support=Since ScummVM 0.10.0 | support=Since ScummVM 0.10.0 | ||
}} | }} | ||
''' | '''Al Pond 1: Al Lives Forever''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. | ||
This game follows the wannabe agent Al Pond where he discovers a madman is going to scare the world with nuclear missiles from his remote island. | |||
== Al Pond | <br /> | ||
{{ | <br /> | ||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
== Al Pond: On Holiday == | |||
{{FanGame| | |||
name=Al Pond: On Holiday| | |||
image=http://sciprogramming.com/showcase/alholiday.JPG| | |||
release=2003| | |||
versions=1.3| | |||
alternateNames=| | |||
developer=[http://www.zone.ee/alpond/ Eigen Lenk]| | |||
platforms=DOS| | |||
engine=[[AGI]]| | |||
support=Since ScummVM 0.10.0 | |||
}} | }} | ||
'''Al Pond | '''Al Pond: On Holiday''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.<br /> | ||
(This is not the second part of the series, but a spin-off, parts two and three were made with SCI studio) | |||
'''''Story:'''''<br /> | |||
Al is trying to have a vacation in a resort. Instead of resting and tanning, he has to find his old classmate Ally.<br /> | |||
She lives on that island and has been kidnapped. Now it's up to you to find her. | |||
''' | |||
<br><br><br><br><br | <br /> | ||
<br /> | |||
<br /> | |||
<br /> | |||
<br /> | |||
== Apocalyptic Quest == | == Apocalyptic Quest == | ||
{{ | {{FanGame| | ||
name=Apocalyptic Quest| | name=Apocalyptic Quest| | ||
release=2003| | release=2003| | ||
image=[[File:AGIWiki_Apocalyptic1d.png]]| | |||
versions=0.03 Teaser<br/>4.00 Alpha 1<br/>4.00 Alpha 2| | |||
alternateNames=AQ| | |||
developer=[[AGIWiki/Vapoursoft|Vapoursoft]]| | |||
platforms=DOS| | platforms=DOS| | ||
engine=[[AGI]]| | engine=[[AGI]]| | ||
support=Since ScummVM 0.10.0 | support=Since ScummVM 0.10.0 | ||
}} | }} | ||
'''Apocalyptic Quest''' is | '''Apocalyptic Quest''' is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. It is an unofficial sequel to the RPG Fallout: Post-Nuclear Role-Playing Game. The demo at this point consists of merely images of what the authors intend the final game to be. | ||
===Resources=== | |||
*[[AGIWiki/Apocalyptic Quest|General information about Apocalyptic Quest, including additional screenshots]], from [[AGIWiki]] | |||
===External links=== | ===External links=== | ||
*[http:// | *[http://apocalypticquest.awardspace.co.uk/index.php?q=about&x=whatisaq Apocalyptic Quest website] | ||
[[Category:Fan Games]] | [[Category:Fan Games]] |
edits