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Difference between revisions of "Grim Fandango"

54 bytes added ,  00:39, 7 March 2008
adding available for purchase field
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platforms=Windows|
platforms=Windows|
engine=[[Residual]]|
engine=[[Residual]]|
support=Not officially supported.<br/>A WIP engine is available<br/>in our SVN repository
support=Not officially supported.<br/>A WIP engine is available<br/>in our SVN repository|
purchase=[[Where to buy games#LucasArts Games|Yes]]
}}
}}
'''Grim Fandango''' was the first LucasArts adventure game to not use the [[SCUMM]] scripting language.  Instead, it used an engine called GrimE (Grim Edit), which was based upon the [http://www.lua.org/ LUA] open source scripting language.  The game follows Manny Calavara, a grim reaper for the Department of Death in the Land of the Dead.  He learns that the system he works for is corrupt, after a woman who led a great life, Mercades (Meche) Colomar, doesn't get to go straight to the seventh level of the afterlife, the land of eternal rest.  Manny must take a four year journey to find out who's behind the corruption, find Meche, and earn himself a place in the land of eternal rest.
'''Grim Fandango''' was the first LucasArts adventure game to not use the [[SCUMM]] scripting language.  Instead, it used an engine called GrimE (Grim Edit), which was based upon the [http://www.lua.org/ LUA] open source scripting language.  The game follows Manny Calavara, a grim reaper for the Department of Death in the Land of the Dead.  He learns that the system he works for is corrupt, after a woman who led a great life, Mercades (Meche) Colomar, doesn't get to go straight to the seventh level of the afterlife, the land of eternal rest.  Manny must take a four year journey to find out who's behind the corruption, find Meche, and earn himself a place in the land of eternal rest.
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