Open main menu

Difference between revisions of "Loom"

14 bytes added ,  07:27, 7 March 2008
adding available for purchase field
m (update screenshot & no apple ii/c64 versions)
(adding available for purchase field)
Line 8: Line 8:
platforms=Amiga, Amiga CDTV,<br/>Atari ST, DOS<br/>FM-TOWNS, Macintosh<br/>PC Engine CD|
platforms=Amiga, Amiga CDTV,<br/>Atari ST, DOS<br/>FM-TOWNS, Macintosh<br/>PC Engine CD|
engine=[[SCUMM]]|
engine=[[SCUMM]]|
support=Since ScummVM 0.2.0
support=Since ScummVM 0.2.0|
purchase=No
}}
}}
'''LOOM''' was the fourth game to use the [[SCUMM]] scripting language.  The game follows Bobbin Threadbare as he learns how to use his magical powers through his distaff and as he eventually saves the world from the Lord of Chaos, who was unraveling the Loom (the source of power for the members of the weaver's guild).   
'''LOOM''' was the fourth game to use the [[SCUMM]] scripting language.  The game follows Bobbin Threadbare as he learns how to use his magical powers through his distaff and as he eventually saves the world from the Lord of Chaos, who was unraveling the Loom (the source of power for the members of the weaver's guild).   
8,014

edits