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(Added a documentation item to my minor ToDo-list.) |
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{{User| | {{User| | ||
handle=Buddha^| | handle=Buddha^| | ||
name=Kari Salminen| | |||
memberSince=2007-04-12| | memberSince=2007-04-12 (Retired)| | ||
workingOn=[[AGI|AGI]] and [[Cine|Cine]] engines (Retired)| | |||
email= | blog=[http://buddhahacks.wordpress.com/ blog]| | ||
email=- | |||
}} | }} | ||
= | = Retired = | ||
'''I officially retired from ScummVM development on 5th of September, 2018.''' | |||
== Google Summer of Code 2007 | This page is here only for archival purposes. | ||
== Google Summer of Code 2008 == | |||
I was working on the [[Cine|Cine engine]] to add support for [[Operation Stealth|Operation Stealth]]. | |||
* [http://code.google.com/soc/2008/scummvm/appinfo.html?csaid=57978D5CF6FE58DC My GSoC 2008 application abstract] | |||
* [http://buddhahacks.wordpress.com/ My GSoC 2008 project diary blog] | |||
Operation Stealth isn't officially supported as of 2018-09-05 but according to digitall it is completable with graphical glitches (See forum [http://forums.scummvm.org/viewtopic.php?t=14362 thread] and Cine-engine's [http://wiki.scummvm.org/index.php/Cine/TODO TODO]). | |||
== Google Summer of Code 2007 == | |||
During summer of 2007 I participated in the Google Summer of Code and worked on | During summer of 2007 I participated in the Google Summer of Code and worked on | ||
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* [[User:Buddha%5E/GSoC2007-ProjectDiary|Archive of my GSoC 2007 project diary]] | * [[User:Buddha%5E/GSoC2007-ProjectDiary|Archive of my GSoC 2007 project diary]] | ||
== | == Final development ideas for [[AGI|AGI]] == | ||
* | * Map Apple IIGS AGI games' MIDI instruments to General Midi and/or Roland MT-32 | ||
* | * Add option for always adding Slow/Normal/Fast/Fastest to AGI games' menus | ||
* | ** This isn't present e.g. in Apple IIGS version of Black Cauldron | ||
* | ** Do the scripts only add speed controls if vComputer isn't AppleIIGS? | ||
* Do some ''funky'' stuff to convert AGI games to support different aspects ratios besides 320:200 (e.g. 16:9 or 21:9) | |||
** Using a form of content-aware scaling and possibly somehow correcting horizontal values in scripts from 0-159 to 0-X where X <= 255 | |||
* If Apple IIGS AGI games all work correctly in ScummVM then perhaps GOG could legally sell and support them using ScummVM? | |||
** This way more people could be made aware of the most aurally advanced (Including MIDI and samples) AGI game versions i.e. the Apple IIGS versions |
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