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Difference between revisions of "HOWTO-LoomTG16"

240 bytes removed ,  07:25, 15 May 2008
TurboRip method now no longer requires a hex editor, also changed md5's to uppercase
m (Fix my error, TurboRip ISO's have different MD5's to dumpcd ISO's)
(TurboRip method now no longer requires a hex editor, also changed md5's to uppercase)
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If this first method does not work for you then you will need to attempt another method.  
If this first method does not work for you then you will need to attempt another method.  


This method involves the use of TurboRip and a hex editor.
This method involves the use of TurboRip.
TurboRip can be found [http://pcedev.net/utils/ here.]
TurboRip can be found [http://pcedev.net/utils/ here.]


hint: The file is named 'TurboRipV100.RAR'
hint: The file is named 'TurboRipV100.RAR'


You may use a hex editor of your choice.


=== Linux ===
=== Linux ===
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If everything goes well then you should have a file called ‘CODE_02.ISO’ in your dumpcd directory.  
If everything goes well then you should have a file called ‘CODE_02.ISO’ in your dumpcd directory.  
If you are extracting the English version, the md5 should be: ''40015B9D4B6A88C623BBC8AB2693A152''.
If you are extracting the English version, the md5 should be: ''40015B9D4B6A88C623BBC8AB2693A152''.
The Japanese version's md5 is ''a2281c014dfed8c4ff7b2c098eb79500''.
The Japanese version's md5 is ''A2281C014DFED8C4FF7B2C098EB79500''.


If this is the case you can now skip to the section entitled ‘How to extract the SCUMM Resource files'.
If this is the case you can now skip to the section entitled ‘How to extract the SCUMM Resource files'.
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=== Using TurboRip ===
=== Using TurboRip ===


Rip the code track using TurboRip which should output an iso file for the code track
Rip the code track using TurboRip which should output an iso file for the code track.
Then load up the code iso then load the iso up in your favorite hex editor and
check its md5 against ''10432E01B7F133F24AB7550614943FB3'' in the English version and ''BBF72CAEB6659F56C20FFF53B55DD8C0'' in the Japanese version.
strip from byte 614800 until the end of the file, This should all be null data.
 
Save the file and then check its md5 against ''10432E01B7F133F24AB7550614943FB3'' in the English version and ''BBF72CAEB6659F56C20FFF53B55DD8C0'' in the Japanese version.




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If everything has gone correctly you should now have a pile of *.LFL files in the directory containing your ISO file.  
If everything has gone correctly you should now have a pile of *.LFL files in the directory containing your ISO file.  


The md5 for your 00.LFL file should be ''0650E8AB1432564607CD651C0FA3F344'' in the English version, and ''c0d5c89550381ac433624fedad5e1100'' in the Japanese version.
The md5 for your 00.LFL file should be ''0650E8AB1432564607CD651C0FA3F344'' in the English version, and ''C0D5C89550381AC433624FEDAD5E1100'' in the Japanese version.


You should then navigate ScummVM to this directory to enable you to play the game.
You should then navigate ScummVM to this directory to enable you to play the game.


The ScummVM team are not responsible for the content of any external sites linked to on this page.
The ScummVM team are not responsible for the content of any external sites linked to on this page.