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(Added beginnings of Delphine's compression format documentation.) |
(Revised compression format part's introduction a bit.) |
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The compression algorithm used by all Delphine's adventure games uses | The compression algorithm used by all Delphine's adventure games uses | ||
sliding window compression ( | sliding window compression (Quite like [http://en.wikipedia.org/wiki/LZ77 LZ77]) | ||
combined with a fixed [http://en.wikipedia.org/wiki/Entropy_coding entropy coding] scheme (Not of any type I could recognize). | |||
The compressed data is in big endian 32-bit chunks, working backwards from the buffer's end. | The compressed data is in big endian 32-bit chunks, working backwards from the buffer's end. |
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