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(replaced all GameDescription with FanGame templates and filled out all fields that I could find information on) |
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== Abrah, l'orphelin de l'espace == | == Abrah, l'orphelin de l'espace == | ||
{{FanGame| | {{FanGame| | ||
name=Abrah, l'orphelin de l'espace| | |||
release=2002| | |||
versions=0.2 (Full game)| | |||
alternateNames=Abrah| | |||
developer=[http://membres.lycos.fr/agisite/abrah.htm Robin Gravel]| | |||
platforms=DOS| | |||
engine=[[AGI]]| | |||
support=Since ScummVM 0.10.0 | |||
}} | }} | ||
'''Abrah, l'orphelin de l'espace''' is a French freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game follows Abrah, a slave on the Grostesteing base in outer space. He must free the other slaves and flee the alien base. | '''Abrah, l'orphelin de l'espace''' is a French freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game follows Abrah, a slave on the Grostesteing base in outer space. He must free the other slaves and flee the alien base. | ||
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== Acidopolis == | == Acidopolis == | ||
{{FanGame| | {{FanGame| | ||
name=Acidopolis| | |||
release=1998| | |||
versions=demo| | |||
alternateNames=ACiD0P0LiS| | |||
developer=AKware| | |||
platforms=DOS| | |||
engine=[[AGI]]| | |||
support=Since ScummVM 0.10.0 | |||
}} | }} | ||
'''Acidopolis''' is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game follows Brack Malaleuca, an employee at Hammond Motors in the city of Valac, as he discovers an alien ship and ultimately must save the world. | '''Acidopolis''' is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game follows Brack Malaleuca, an employee at Hammond Motors in the city of Valac, as he discovers an alien ship and ultimately must save the world. | ||
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== The Adventures of a Crazed Hermit == | == The Adventures of a Crazed Hermit == | ||
{{ | {{FanGame| | ||
name=The Adventures of a Crazed Hermit| | |||
release=2000| | |||
versions=| | |||
alternateNames=| | |||
developer=Brian Corr| | |||
platforms=DOS| | |||
engine=[[AGI]]| | |||
support=Since ScummVM 0.10.0 | |||
}} | }} | ||
'''The Adventures of a Crazed Hermit''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game follows a crazed hermit on his wild adventures. | '''The Adventures of a Crazed Hermit''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game follows a crazed hermit on his wild adventures. | ||
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== The Adventures of Elfintard == | == The Adventures of Elfintard == | ||
{{FanGame| | {{FanGame| | ||
name=The Adventures of Elfintard| | |||
release=1999| | |||
versions=demo| | |||
alternateNames=Elfintard| | |||
developer=M.J. Chapman| | |||
platforms=DOS| | |||
engine=[[AGI]]| | |||
support=Since ScummVM 0.10.0 | |||
}} | }} | ||
'''The Adventures of Elfintard''' is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game as it stands merely consists of a jester named Elfintard walking around a midevil setting. | '''The Adventures of Elfintard''' is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game as it stands merely consists of a jester named Elfintard walking around a midevil setting. | ||
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== Agent 0055 == | == Agent 0055 == | ||
{{ | {{FanGame| | ||
name=Agent 0055| | |||
release=1998| | |||
versions=demo| | |||
alternateNames=| | |||
developer=Adam McCoy| | |||
platforms=DOS| | |||
engine=[[AGI]]| | |||
support=Since ScummVM 0.10.0 | |||
}} | }} | ||
'''Agent 0055''' is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game follows secret agent 0055 on a top secret mission. | '''Agent 0055''' is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game follows secret agent 0055 on a top secret mission. | ||
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== Agent 06 vs. The Super Nazi == | == Agent 06 vs. The Super Nazi == | ||
{{ | {{FanGame| | ||
name=Agent 06 vs. The Super Nazi| | |||
release=2003| | |||
versions=| | |||
alternateNames=| | |||
developer=| | |||
platforms=DOS| | |||
engine=[[AGI]]| | |||
support=Since ScummVM 0.10.0 | |||
}} | }} | ||
'''Agent 06 vs. The Super Nazi''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. | '''Agent 06 vs. The Super Nazi''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. | ||
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== Agent Quest == | == Agent Quest == | ||
{{ | {{FanGame| | ||
name=Agent Quest| | |||
release=2001| | |||
versions=| | |||
alternateNames=| | |||
developer=[http://joekool224.tripod.com/id2.html Kool Production]| | |||
platforms=DOS| | |||
engine=[[AGI]]| | |||
support=Since ScummVM 0.10.0 | |||
}} | }} | ||
'''Agent Quest''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. | '''Agent Quest''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. | ||
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== AGI Contest 1 Template == | == AGI Contest 1 Template == | ||
{{ | {{FanGame| | ||
name=AGI Contest 1 Template| | |||
release=2004| | |||
versions=| | |||
alternateNames=| | |||
developer=[http://joekool224.tripod.com/ Joey Rinella]| | |||
platforms=DOS| | |||
engine=[[AGI]]| | |||
support=Since ScummVM 0.10.0 | |||
}} | }} | ||
'''AGI Contest 1 Template''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. It was a template for the basis of an AGI game creation contest. | '''AGI Contest 1 Template''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. It was a template for the basis of an AGI game creation contest. | ||
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== AGI Contest 2 Template == | == AGI Contest 2 Template == | ||
{{ | {{FanGame| | ||
name=AGI Contest 2 Template| | |||
release=2004| | |||
versions=| | |||
alternateNames=| | |||
developer=[http://web.archive.org/web/20080130203202/http://chadgoulding.port5.com/ Chad Goulding]| | |||
platforms=DOS| | |||
engine=[[AGI]]| | |||
support=Since ScummVM 0.10.0 | |||
}} | }} | ||
'''AGI Contest 2 Template''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. It was a template for the basis of an AGI game creation contest. | '''AGI Contest 2 Template''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. It was a template for the basis of an AGI game creation contest. | ||
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== AGI Contest 3 Template == | == AGI Contest 3 Template == | ||
{{ | {{FanGame| | ||
name=AGI Contest 3 Template| | |||
release=2004| | |||
versions=| | |||
alternateNames=| | |||
developer=[http://zone.ee/alpond/?action=contest Eigen Lenk]| | |||
platforms=DOS| | |||
engine=[[AGI]]| | |||
support=Since ScummVM 0.10.0 | |||
}} | }} | ||
'''AGI Contest 3 Template''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. It was a template for the basis of an AGI game creation contest. | '''AGI Contest 3 Template''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. It was a template for the basis of an AGI game creation contest. | ||
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== AGI Mouse Demo == | == AGI Mouse Demo == | ||
{{ | {{FanGame| | ||
name=AGI Mouse Demo| | |||
release=1999| | |||
versions=1.10| | |||
alternateNames=AGI Mouse| | |||
developer=[http://agisci.classicgaming.gamespy.com/agimouse.shtml Brian Provinciano]| | |||
platforms=DOS| | |||
engine=[[AGI]]| | |||
support=Since ScummVM 0.10.0 | |||
}} | }} | ||
'''AGI Mouse Demo''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. It shows the features of a patched AGI interpreter that has mouse support. | '''AGI Mouse Demo''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. It shows the features of a patched AGI interpreter that has mouse support. | ||
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== AGI Piano == | == AGI Piano == | ||
{{ | {{FanGame| | ||
name=AGI Piano| | |||
release=1998| | |||
versions=1.0| | |||
alternateNames=| | |||
developer=| | |||
platforms=DOS| | |||
engine=[[AGI]]| | |||
support=Since ScummVM 0.10.0 | |||
}} | }} | ||
'''AGI Piano''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. | '''AGI Piano''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. | ||
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== AGI Quest == | == AGI Quest I: The Computer Game == | ||
{{ | {{FanGame| | ||
name=AGI Quest I: The Computer Game| | |||
release=2003| | |||
versions=1.46-TJ0| | |||
alternateNames=| | |||
developer=[http://www.juhaterho.fi/agi/quest/ Juha Terho]| | |||
platforms=DOS| | |||
engine=[[AGI]]| | |||
support=Since ScummVM 0.10.0 | |||
}} | }} | ||
'''AGI Quest''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. | '''AGI Quest I: The Computer Game''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. Juha Terho also documented the creation of a room for AGI in detail which is a good tutorial. | ||
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== AGI Tetris == | == AGI Tetris == | ||
{{ | {{FanGame| | ||
name=AGI Tetris| | |||
release=2004| | |||
versions=| | |||
alternateNames=Tetris| | |||
developer=[http://web.archive.org/web/20080130203202/http://chadgoulding.port5.com/ Chad Goulding]| | |||
platforms=DOS| | |||
engine=[[AGI]]| | |||
support=Since ScummVM 0.10.0 | |||
}} | }} | ||
'''AGI Tetris''' is one of the few non-adventure games that run in ScummVM, due to the game using the adventure game interpreter ([[AGI]]) as its engine. This game is a freeware remake of Alexy Pazhitnov's classic puzzle game, ''Tetris'', that remains faithful to the original. | '''AGI Tetris''' is one of the few non-adventure games that run in ScummVM, due to the game using the adventure game interpreter ([[AGI]]) as its engine. This game is a freeware remake of Alexy Pazhitnov's classic puzzle game, ''Tetris'', that remains faithful to the original. | ||
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== AGI256 Demo == | == AGI256 Demo == | ||
{{ | {{FanGame| | ||
name=AGI256 Demo| | |||
release=1998| | |||
versions=| | |||
alternateNames=AGI256| | |||
developer=[http://agisci.classicgaming.gamespy.com/agi256.shtml Brian Provinciano] and<br />Dark Minister| | |||
platforms=DOS| | |||
engine=[[AGI]]| | |||
support=Since ScummVM 0.10.0 | |||
}} | }} | ||
'''AGI256 Demo''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The demo showcases a new patched AGI engine that has support for up to 256 | '''AGI256 Demo''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The demo showcases a new patched AGI engine that has support for up to 256 colours. | ||
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== AGI256 | == AGI256 2.0 Demo == | ||
{{ | {{FanGame| | ||
name=AGI256 2.0 Demo| | |||
release=2002| | |||
versions=| | |||
alternateNames=AGI256-2| | |||
developer=[http://agisci.classicgaming.gamespy.com/agi256.shtml Brian Provinciano] and<br />Dark Minister| | |||
platforms=DOS| | |||
engine=[[AGI]]| | |||
support=Since ScummVM 0.10.0 | |||
}} | }} | ||
'''AGI256 | '''AGI256 2.0 Demo''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The demo is a continuation of the earlier AGI256 demo. This version showcases new features in the new patched AGI engine that has support for up to 256 colours, such as palette changing. | ||
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== Al Pond 1: Al Lives Forever == | == Al Pond 1: Al Lives Forever == | ||
{{ | {{FanGame| | ||
name=Al Pond 1: Al Lives Forever| | |||
release=2002| | |||
versions=1.3| | |||
alternateNames=Al Pond 1| | |||
developer=[http://zone.ee/alpond/ Eigen Lenk]| | |||
platforms=DOS| | |||
engine=[[AGI]]| | |||
support=Since ScummVM 0.10.0 | |||
}} | }} | ||
'''Al Pond 1: Al Lives Forever''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. | '''Al Pond 1: Al Lives Forever''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. | ||
This game follows the wannabe agent Al Pond where he discovers a madman is going to scare the world with nuclear missiles from his remote island. | This game follows the wannabe agent Al Pond where he discovers a madman is going to scare the world with nuclear missiles from his remote island. | ||
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== Al Pond: On Holiday == | |||
== Al Pond | {{FanGame| | ||
{{ | name=Al Pond: On Holiday| | ||
release=2003| | |||
versions=1.3| | |||
alternateNames=| | |||
developer=[http://www.zone.ee/alpond/ Eigen Lenk]| | |||
platforms=DOS| | |||
engine=[[AGI]]| | |||
support=Since ScummVM 0.10.0 | |||
}} | }} | ||
'''Al Pond | '''Al Pond: On Holiday''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.<br /> | ||
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Al Pond tries to recover on an island when he realizes one of his (female) classmates has gone lost. | Al Pond tries to recover on an island when he realizes one of his (female) classmates has gone lost. | ||
(This is not the second part of the series, but a spin-off, parts 2 and three were made with SCI studio, hence out of scope of ScummVM) | (This is not the second part of the series, but a spin-off, parts 2 and three were made with SCI studio, hence out of scope of ScummVM) | ||
'''''Story:'''''<br /> | |||
Al is trying to have a vacation in a resort. Instead of resting and tanning, he has to find his old classmate Ally.<br /> | |||
Al is trying to have a vacation in a resort. Instead of resting and tanning, he has to find his old classmate Ally.<br> | |||
She lives on that island and has been kidnapped. Now it's up to you to find her. | She lives on that island and has been kidnapped. Now it's up to you to find her. | ||
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== Apocalyptic Quest == | == Apocalyptic Quest == | ||
{{ | {{FanGame| | ||
name=Apocalyptic Quest| | |||
release=2003| | |||
versions=4.00 Alpha 2| | |||
alternateNames=AQ| | |||
developer=[http://apocalypticquest.awardspace.co.uk/ Vapoursoft]| | |||
platforms=DOS| | |||
engine=[[AGI]]| | |||
support=Since ScummVM 0.10.0 | |||
}} | }} | ||
'''Apocalyptic Quest''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. It is an unofficial sequel to the RPG Fallout: | '''Apocalyptic Quest''' is a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. It is an unofficial sequel to the RPG Fallout: Post-Nuclear Role-Playing Game. The demo at this point consists of merely images of what the authors intend the final game to be. | ||
[[Category:Fan Games]] | [[Category:Fan Games]] |
edits