2,051
edits
(moving SCUMM TODO page to a separate page) |
(add bugs from the original games) |
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* Reduce kMD5FileSizeLimit from 1MB to e.g. 80 kb (this will force us to recompute the MD5 for the mac bundles, but hopefully nothing else) | * Reduce kMD5FileSizeLimit from 1MB to e.g. 80 kb (this will force us to recompute the MD5 for the mac bundles, but hopefully nothing else) | ||
* ADLIB: There seems to be some loop/repeat mechanism in old Adlib sound effects that we do not handle. [http://vogons.zetafleet.com/viewtopic.php?t=8644 This thread] has some discussion, and recordings. Two good examples are the door opening sound in Indy 3 and Monkey Island 1 (floppy), and the typewriter sound in Indy 3. | * ADLIB: There seems to be some loop/repeat mechanism in old Adlib sound effects that we do not handle. [http://vogons.zetafleet.com/viewtopic.php?t=8644 This thread] has some discussion, and recordings. Two good examples are the door opening sound in Indy 3 and Monkey Island 1 (floppy), and the typewriter sound in Indy 3. | ||
* ADLIB: We don't handle (global) music volume changes for adlib sounds in older SCUMM games. See | * ADLIB: We don't handle (global) music volume changes for adlib sounds in older SCUMM games. See {{BugTrack|num=1159581}}. | ||
* Add support for non-interactive demo of Monkey Island 2. This can be done either by hacking the SCUMM loop and adding code to parse the existing 'demo.rec' file and re-injecting events in the event loop. Another possible approach would be to "specialize" the (future) events recording/playback code to deal with the original SPUTM .rec files. | * Add support for non-interactive demo of Monkey Island 2. This can be done either by hacking the SCUMM loop and adding code to parse the existing 'demo.rec' file and re-injecting events in the event loop. Another possible approach would be to "specialize" the (future) events recording/playback code to deal with the original SPUTM .rec files. | ||
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* see [[Humongous Entertainment/Progress|HE Progress status]] | * see [[Humongous Entertainment/Progress|HE Progress status]] | ||
* see [[Humongous Entertainment/Progress/16bits Support|HE 16bits Support]] | * see [[Humongous Entertainment/Progress/16bits Support|HE 16bits Support]] | ||
== Bugs Also in the Original == | |||
=== Not Yet Fixed === | |||
* In the Target version of Pajama Sam, the game crashes when clicking on the grandfather clock with <tt>Assertion failed: pal, file engines/scumm/he/wiz_he.cpp, line 1152</tt>. {{BugTrack|num=2029715}} | |||
* In the Target version of Pajama Sam, the "Dogs Playing Poker" picture is drawn over the hat rack. {{BugTrack|num=2029557}} | |||
* In Sam and Max, part of Bruno is not cleared off the screen when leaving Bumpusville. {{BugTrack|num=2028711}} | |||
* In German Sam and Max (talkie), voices can be out of sync. {{BugTrack|num=2023466}} | |||
* In the HE80 version of Pajama Sam, there is a sock in the forest which, when clicked and brought to the sock sorting room, can crash the game. {{BugTrack|num=2008898}} | |||
* In Day of the Tentacle, the glow of the Chron-O-John can be drawn in front of the closed door. {{BugTrack|num=1803628}} | |||
* In Day of the Tentacle, the Chron-O-John's rotor and glow can be missing. {{BugTrack|num=1794309}} | |||
* In Zak McKracken (Amiga), the credits in the intro are too fast. {{BugTrack|num=1690207}} | |||
* In Zak McKracken (V2), Zak walks behind the guard in London, instead of in front of him. {{BugTrack|num=1571747}} | |||
* In Zak McKracken (V2), Zak walks behind the guard in Katmandu, instead of in front of him. {{BugTrack|num=1571707}} | |||
* In Zak McKracken (FM-Towns), switching back from Zak to the bird causes the bird to fly into the screen multiple times. {{BugTrack|num=1528862}} | |||
* In Zak McKracken (FM-Towns), the caponian and Zak appear in wrong positions after retrieving the "glowing item" from the bottom of the sea. {{BugTrack|num=1527640}} | |||
* In Sam and Max, Doug the Moleman temporarily loses his head after giving him the pecan candy. {{BugTrack|num=1496577}} | |||
* In Sam and Max, some animations of Max don't disappear in the second encounter with flambee. {{BugTrack|num=1496566}} | |||
* In Monkey Island 2, skipping speech with escape at Captain Dread's boat will display weird results. {{BugTrack|num = 995942}} | |||
* In Loom (CD), voice goes out of sync when casting fear. {{BugTrack|num=770066}} | |||
* In Loom, Hetchel has two heads in her flight. {{BugTrack|num=770050}} | |||
* In Maniac Mansion, the tape player keeps playing the tape. {{BugTrack|num=752874}} | |||
=== Fixed === | |||
* In Day of the Tentacle, in the lobby, Bernard can use Laverne's voice. {{BugTrack|num=2016521}} |
edits