306
edits
m (capitalization and a colour to color fix) |
Spookypeanut (talk | contribs) (Add description / status from t7gre wiki) |
||
Line 7: | Line 7: | ||
}} | }} | ||
The Groovie engine was originally developed to use the full potential of the then emerging CD-ROM, and it can be considered a video player with interactive parts. There are two main versions of the engine: the first version (just used in [[The 7th Guest]]) plays VDX videos using 256 colors, while the second version (used from [[The 11th Hour]] on) requires 16bpp to play ROQ videos (a format which was later also used in id Software's Quake 3). | The Groovie engine was used to create several games between 1993 and 1998. It was originally developed to use the full potential of the then emerging CD-ROM, and it can be considered a video player with interactive parts. There are two main versions of the engine: the first version (just used in [[The 7th Guest]]) plays VDX videos using 256 colors, while the second version (used from [[The 11th Hour]] on) requires 16bpp to play ROQ videos (a format which was later also used in id Software's Quake 3). | ||
==Games== | ==Games== | ||
Line 17: | Line 17: | ||
== Status == | == Status == | ||
*[[The 7th Guest]] is | |||
*[[The 7th Guest]]: completable, but the AI in the microscope puzzle is not working yet (Stauf continually makes the same (invalid) move until the player wins) | |||
*[[The 11th Hour]]: some early test code for the video format (which is different to T7G) | |||
[[Category:Engines]] | [[Category:Engines]] |
edits