306
edits
Spookypeanut (talk | contribs) (Add ROQ link) |
Spookypeanut (talk | contribs) (→Status) |
||
(10 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
{{EngineDescription| | {{EngineDescription| | ||
name=Groovie| | name=Groovie| | ||
developer=[[User:spookypeanut|spookypeanut]], [[User:jvprat|jvprat]], [[User: | developer=[[User:spookypeanut|spookypeanut]], [[User:jvprat|jvprat]], [[User:ScottT|ScottT]]| | ||
companies=[[Trilobyte]], [[Aftermath Media]]| | companies=[[Trilobyte]], [[Aftermath Media]]| | ||
usedBy=[[The 7th Guest]]| | usedBy=[[The 7th Guest]]| | ||
dateAdded=November 14, 2008| | dateAdded=November 14, 2008| | ||
release=0.13.0| | |||
}} | }} | ||
The Groovie engine was used to create several games between 1993 and 1998. It was originally developed to use the full potential of the then emerging CD-ROM, and it can be considered a video player with interactive parts. There are two main versions of the engine: the first version (just used in [[The 7th Guest]]) plays VDX videos using 256 colors, while the second version (used from [[The 11th Hour]] on) requires 16bpp to play ROQ videos (a format which was later also used in id Software's Quake 3). | The '''Groovie''' engine was used to create several games between 1993 and 1998. It was originally developed to use the full potential of the then emerging CD-ROM, and it can be considered a video player with interactive parts. There are two main versions of the engine: the first version (just used in [[The 7th Guest]]) plays VDX videos using 256 colors, while the second version (used from [[The 11th Hour]] on) requires 16bpp to play ROQ videos (a format which was later also used in id Software's Quake 3). | ||
==Games== | ==Games== | ||
Line 19: | Line 20: | ||
== Status == | == Status == | ||
For more detail, see [[Groovie/TODO]]. | |||
*[[The 7th Guest]]: | *[[The 7th Guest]]: supported as of December 16, 2008 | ||
*[[The 11th Hour]]: some early test code | *[[The 11th Hour]]: some early test code. The mansion is navigable (just about) | ||
==Resources== | ==Resources== | ||
*[[Groovie/T7G/Opcodes]]: a list of the opcodes used by the Groovie engine, and what they do | *[[Groovie/T7G/Opcodes|Opcodes]]: a list of the opcodes used by the Groovie engine, and what they do | ||
*[[Groovie/T7G/Script_Variables]]: very incomplete list of what script variables do what | *[[Groovie/T7G/Script_Variables|Script Variables]]: very incomplete list of what script variables do what | ||
*[[Groovie/T7G/FNT_Files]]: description of FNT files | *[[Groovie/T7G/FNT_Files|FNT Files]]: description of FNT files | ||
==External Links== | ==External Links== |
edits