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{{EngineDescription| | {{EngineDescription| | ||
name=Groovie| | name=Groovie| | ||
developer=[[User:spookypeanut|spookypeanut]], [[User:jvprat|jvprat]], [[User:ScottT|ScottT]]| | developer=[[User:spookypeanut|spookypeanut]], [[User:jvprat|jvprat]], [[User:ScottT|ScottT]], [[User:Alphard-o|Alphard-o]], [[User:Die4Ever|Die4Ever]]| | ||
companies=[[Trilobyte]], [[Aftermath Media]]| | companies=[[Trilobyte]], [[Aftermath Media]]| | ||
usedBy=[[The 7th Guest]]| | usedBy=[[The 7th Guest]]| | ||
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}} | }} | ||
The Groovie engine was used to create several games between 1993 and 1998. It was originally developed to use the full potential of the then emerging CD-ROM, and it can be considered a video player with interactive parts. There are two main versions of the engine: the first version (just used in [[The 7th Guest]]) plays VDX videos using 256 colors, while the second version (used from [[The 11th Hour]] on) requires 16bpp to play ROQ videos (a format which was later also used in id Software's Quake 3). | The '''Groovie''' engine was used to create several games between 1993 and 1998. It was originally developed to use the full potential of the then emerging CD-ROM, and it can be considered a video player with interactive parts. There are two main versions of the engine: the first version (just used in [[The 7th Guest]]) plays VDX videos using 256 colors, while the second version (used from [[The 11th Hour]] on) requires 16bpp to play ROQ videos (a format which was later also used in id Software's Quake 3). | ||
==Games== | ==Games== | ||
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== Status == | == Status == | ||
For more detail, see [[Groovie/TODO]] or the individual game pages. | |||
*[[The 7th Guest]]: | *[[The 7th Guest]]: Supported as of December 16, 2008 | ||
*[[The 11th Hour]]: | *[[The 11th Hour]]: Supported as of February 16, 2022 | ||
*[[Clandestiny]]: Supported as of February 16, 2022 | |||
*[[Tender Loving Care]]: Supported as of February 16, 2022 | |||
*[[Uncle Henry's Playhouse]]: Supported as of February 16, 2022 | |||
==Resources== | ==Resources== | ||
*[[Groovie/T7G/Opcodes|Opcodes]]: a list of the opcodes used by the Groovie engine, and what they do | *[[Groovie/T7G/Opcodes|Opcodes]]: a list of the opcodes used by the Groovie engine, and what they do | ||
*[[Groovie/T7G/Script_Variables|Script Variables]]: very incomplete list of what script variables do what | *[[Groovie/T7G/Script_Variables|T7G Script Variables]]: very incomplete list of what script variables do what | ||
*[[Groovie/11H/Script Variables|T11H Script Variables]]: 11H list of script variables and script names | |||
*[[Groovie/T7G/FNT_Files|FNT Files]]: description of FNT files | *[[Groovie/T7G/FNT_Files|FNT Files]]: description of FNT files | ||
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