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(sfGetMusicBeat has been implemented now) |
(Layout) |
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== Still missing/incomplete game features == | == Still missing/incomplete game features == | ||
* The following script functions need to be implemented/finished: | * The following script functions need to be implemented/finished: | ||
** sfGetCdTime (for RtZ, Manhole, Rodney's Funscreen) | ** sfGetCdTime (for RtZ, Manhole, Rodney's Funscreen) | ||
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** sfPlayTele/sfStopTele (used in Manhole:NE) - used to play telephone sounds (perhaps the PCSpkr class can be used) | ** sfPlayTele/sfStopTele (used in Manhole:NE) - used to play telephone sounds (perhaps the PCSpkr class can be used) | ||
* File-specific tasks: | * File-specific tasks: | ||
** screen.cpp | ** Finish up printText() in screen.cpp | ||
** | * Only soundblaster music is played. MIDI music playing/MT32 instrument mapping needs more work | ||
* Dirty rectangle handling | |||
== Bugs of the original engine == | == Bugs of the original engine == | ||
* The screen effect palette changes incorrectly after a PMV video | * The screen effect palette changes incorrectly after a PMV video | ||
* Animations in LGoP2 are incorrectly drawn above text (they should be drawn below it). An example can be seen when talking to the Indian as Lydia and performing the kiss/screw action. Also, with Barth, it can be seen from the first screen if you try and shoot Barth's spaceship: Barth will say something, and the smoke from the spaceship will be incorrectly drawn above the letters | * Animations in LGoP2 are incorrectly drawn above text (they should be drawn below it). An example can be seen when talking to the Indian as Lydia and performing the kiss/screw action. Also, with Barth, it can be seen from the first screen if you try and shoot Barth's spaceship: Barth will say something, and the smoke from the spaceship will be incorrectly drawn above the letters |
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