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  • ...in memory, not to be confused with messages (that are stored in the LOGIC resources). Controllers are menu items and keys. ...the commands and their argument types is available in [[AGI/Specifications/Resources#Command_list_and_argument_typesas | Command list and argument types table]]
    47 KB (7,439 words) - 15:12, 25 October 2018
  • ...ols. This is only intended as an overview; you'll still need to read other resources to learn 8086 assembly language, and learn how to use the various tools eff == Resources ==
    38 KB (6,795 words) - 17:41, 20 May 2024
  • * [[SCUMM/Technical_Reference/Room resources|Room resources]] * [[SCUMM/Technical_Reference/Box resources|Box resources]]
    2 KB (308 words) - 11:25, 16 November 2021
  • ==Resources - the fundamental AGI data type== ...utilities included with AGDS, in this case the input of the utilities are resources. ''(Sounds weird, but that's literally what it says. --VB)''
    33 KB (4,498 words) - 02:56, 23 January 2011
  • ...1.0, FileDialog 0.1, FileIO, FSUtil 0.1d, QuickTime PowerPlug, RearWindow, Sound Manager||Japan only|| | ||FileIO, MIX Services, MoveMouse, Sound Import Export, SWA Decompression / Streaming|| ||
    51 KB (6,629 words) - 13:17, 15 January 2024
  • * '''sierrastandard''': The file containing the sampled instruments and sound effects used in the game. ...ese directory files give the location of each of LOGIC, PICTURE, VIEW, and SOUND data within the VOL files. In version 3 of the interpreter, these files are
    17 KB (2,922 words) - 07:35, 6 March 2017
  • === Resources === ...vol.0 (or vol.x for multi-disk games). These file types are PICTURE, VIEW, SOUND, and LOGIC. The maximum amount of these in any AGI game is 256.
    14 KB (2,417 words) - 15:16, 25 October 2018
  • * Visible\Resources you can set if the window of Resources is preopened if you start a Game. * A5EN_ADISPACE happens sometimes when some sound is playing in Adi's Room.
    49 KB (7,606 words) - 15:06, 22 May 2024
  • A LFL file is made of several resources, stored as chunks. The first chunk contains the [[SCUMM/Technical_Reference/Room resources|room resource]], following by one or more of:
    1 KB (199 words) - 13:00, 16 November 2021
  • Maniac Mansion for the Apple II produced sound effects via its internal speaker and the only music played is Razor/Sid's p It appears that not all sound effects were used in the game, this is noticeable when running the game thr
    2 KB (297 words) - 22:02, 12 April 2011
  • ...w, picture, logic and sound. There can be up to 256 <code>(0 - 255)</code> resources of each resource. * [[AGIWiki/View|View resources]] contain animations and sprites
    690 bytes (97 words) - 11:12, 1 February 2015
  • ...really worth it, since it's pretty much the same deal and lots of missing resources cause it to crash easily. Fun fact: The phrase to activate the debug mode i |[ALT + Y]||Play sound
    59 KB (9,808 words) - 07:13, 5 June 2020
  • ...ormation about the <code>sound</code> command, see [[AGIWiki/Sound command|sound command]].'' ...here are also [[AGIWiki/Hacked interpreter|hacked interpreters]] which add Sound Blaster or simple MIDI support to the original interpreter.
    1 KB (214 words) - 17:34, 19 February 2015
  • ...inside a single resource (if specified like "script.042"), or in a set of resources (if specified like "pic"). :* <tt>[resource]</tt> All resources of that type (e.g.: "list view")
    16 KB (2,527 words) - 03:07, 23 January 2011
  • ...hat holds many files. Some documents call the files contains in VOL files "resources". .... For example, if the following three byte entry is entry number 45 in the SOUND directory file,
    9 KB (1,474 words) - 02:58, 23 January 2011
  • ==== 1.1 Other resources ==== ...e address validity. So generally it doesn't represent the actual number of resources, in particular for variables, as most low addresses are reserved and might
    13 KB (1,952 words) - 11:42, 11 April 2011
  • TLJ's game resources are organized in a tree structure. ...ts order in the list of the node's parent children -- Often used to locate resources in the resource tree)
    3 KB (537 words) - 03:51, 2 December 2020
  • ...Wiki/Picture|picture]], [[AGIWiki/View|view]], and [[AGIWiki/Sound|sound]] resources in a game. This article discusses ways of managing your resources to make the most of them, including tips for avoiding the dreaded [[AGIWiki
    5 KB (793 words) - 15:13, 25 October 2018
  • * sound/ folder (if it exists) * ITE Resources.bin
    8 KB (1,260 words) - 17:42, 28 September 2023
  • ...role-playing games share some common features. The most basic ones are the resources used, which are in the game's data files: * Sound
    6 KB (999 words) - 01:18, 4 March 2021

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