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- ...aslw|lukaslw]] as part of the [[Summer_of_Code/GSoC2014|GSoC 2014]] and is being translated into English by several ScummVM team members. There is a [[The_Prince_and_the_Coward/Walkthrough|walkthrough in English]].2 KB (312 words) - 20:44, 5 January 2024
- // Though, something like this might end up being necessary for 24-bit pixels, anyway. ...try on the backend list that also occurs in the frontend list, or CLUT8 if there is no matching format.15 KB (2,106 words) - 15:17, 25 October 2018
- There are some patterns to the part numbers. | Lighthouse: The Dark Being || ライトハウス ~異次元への扉~ || Lighthouse: Door to Anoth11 KB (1,190 words) - 14:28, 5 April 2021
- * ScummVM doesn't always resume properly after being backgrounded. There is an (incomplete) [[User Manual]] available on this wiki.4 KB (716 words) - 10:47, 10 January 2024
- ...s support both MIDI (in this case, MT-32 MIDI) and Amiga sound output. Now there is no (clean) way of checking whether the user wanted to use Amiga sound or ...-32 data could be translated on the fly (as good as possible) to GM before being sent to the actual output driver. Such conversions currently happen in engi6 KB (1,109 words) - 16:53, 8 March 2011
- * Talk with restaurant staff until he tells you there are lockers in the restroom where you can leave your shoes. * Pull the cable from the plug to avoid being electrocuted yourself.10 KB (1,704 words) - 12:52, 17 March 2022
- ...ision explosion, and the grim reaper say there is only one chance to avoid being sent to hell.647 bytes (86 words) - 16:25, 21 January 2024
- ;Outcome: (Partial) Success. Parts of the engine have been refactored. There are regressions to be fixed before it can be merged into master though. ...uctured, hence many functions/variables which might be good candidates for being grouped together into a C++ class are already grouped by files.2 KB (331 words) - 18:22, 25 April 2018
- ...r, in order to fully reduce the options dialog code from the launcher. But there is a big difference between editing the config settings of a specific targe ...or FT we got several reports about problems caused by the compression tool being called from the wrong directory. This should be avoidable by implementing s15 KB (2,428 words) - 12:26, 20 April 2022
- ...House''' was a point and click adventure game, where you must escape after being trapped in an old, deserted house. There is another [[WAGE]] game named ''The Haunted House'' that was released in 1536 bytes (67 words) - 22:42, 31 January 2024
- ...though the work done was eventually merged into our main repository, after being worked on further by a team member). After stepping back to review our proc ...y have experience with that. Moreover, in difficult situations in the past there was not just a single person feeling responsible for a particular student,16 KB (2,579 words) - 06:54, 22 March 2012
- ...still be necessary to create a custom OpenGL graphics manager for the time being. ...e slight disadvantage that it skips some screen updates though. This means there is a possibility that it skips an important screen update, which is not fol5 KB (751 words) - 15:47, 20 April 2022
- ...ter for uses like status-bar, intros, outros and credits for example where there is no interference from animated objects. With this command WinAGI is the IDE. The correct syntax being <code>print.at.v(vA,byte ROW,byte COLUMN,byte MAXWIDTH);</code>4 KB (630 words) - 15:15, 25 October 2018
- ...sier to use and more suited to your game. These are listed below, with AGS being probably the most popular and supported system with tools and a large devel There are two ways to do this with ScummVM:<br>6 KB (906 words) - 21:14, 22 April 2022
- ...en. An example is PSP and GP2X which have hardware scalers, and PS2 where there is a desire to implement a 3D virtual keyboard. ...each of these, so it is important to be able to pick some of them without being forced to use/implement the others.5 KB (733 words) - 19:06, 4 November 2008
- ...ables are named by combining the prefix v with the number of the variable. There are 256 variables available in AGI, v0 to v255. The variables v0 to v26 hav1 KB (166 words) - 20:46, 10 April 2020
- * There was a re-release of Transylvania using the version 2 of the Comprehend engi ...entirely new version of the engine "Comprehend Plus". These games are not being targeted at this time.2 KB (308 words) - 19:09, 28 June 2023
- ...referred to as pointers. These come in several forms, depending on what is being pointed at. Unfortunately, there is no set V5 instruction encoding. In the general form, instructions take a7 KB (1,116 words) - 00:25, 1 March 2009
- ...though the work done was eventually merged into our main repository, after being worked on further by a team member). After stepping back to review our proc ...y have experience with that. Moreover, in difficult situations in the past there was not just a single person feeling responsible for a particular student,16 KB (2,647 words) - 07:11, 28 March 2013
- ...y people know about them, but in the future, there might be more. One game being written, xyzabcde2, uses user gestalts 0x1400 and 0x140C.3 KB (459 words) - 15:52, 17 April 2023