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  • ...aslw|lukaslw]] as part of the [[Summer_of_Code/GSoC2014|GSoC 2014]] and is being translated into English by several ScummVM team members. There is a [[The_Prince_and_the_Coward/Walkthrough|walkthrough in English]].
    2 KB (312 words) - 20:44, 5 January 2024
  • // Though, something like this might end up being necessary for 24-bit pixels, anyway. ...try on the backend list that also occurs in the frontend list, or CLUT8 if there is no matching format.
    15 KB (2,106 words) - 15:17, 25 October 2018
  • There are some patterns to the part numbers. | Lighthouse: The Dark Being || ライトハウス ~異次元への扉~ || Lighthouse: Door to Anoth
    11 KB (1,190 words) - 14:28, 5 April 2021
  • * ScummVM doesn't always resume properly after being backgrounded. There is an (incomplete) [[User Manual]] available on this wiki.
    4 KB (716 words) - 10:47, 10 January 2024
  • ...s support both MIDI (in this case, MT-32 MIDI) and Amiga sound output. Now there is no (clean) way of checking whether the user wanted to use Amiga sound or ...-32 data could be translated on the fly (as good as possible) to GM before being sent to the actual output driver. Such conversions currently happen in engi
    6 KB (1,109 words) - 16:53, 8 March 2011
  • * Talk with restaurant staff until he tells you there are lockers in the restroom where you can leave your shoes. * Pull the cable from the plug to avoid being electrocuted yourself.
    10 KB (1,704 words) - 12:52, 17 March 2022
  • ...ision explosion, and the grim reaper say there is only one chance to avoid being sent to hell.
    647 bytes (86 words) - 16:25, 21 January 2024
  • ;Outcome: (Partial) Success. Parts of the engine have been refactored. There are regressions to be fixed before it can be merged into master though. ...uctured, hence many functions/variables which might be good candidates for being grouped together into a C++ class are already grouped by files.
    2 KB (331 words) - 18:22, 25 April 2018
  • ...r, in order to fully reduce the options dialog code from the launcher. But there is a big difference between editing the config settings of a specific targe ...or FT we got several reports about problems caused by the compression tool being called from the wrong directory. This should be avoidable by implementing s
    15 KB (2,428 words) - 12:26, 20 April 2022
  • ...House''' was a point and click adventure game, where you must escape after being trapped in an old, deserted house. There is another [[WAGE]] game named ''The Haunted House'' that was released in 1
    536 bytes (67 words) - 22:42, 31 January 2024
  • ...though the work done was eventually merged into our main repository, after being worked on further by a team member). After stepping back to review our proc ...y have experience with that. Moreover, in difficult situations in the past there was not just a single person feeling responsible for a particular student,
    16 KB (2,579 words) - 06:54, 22 March 2012
  • ...still be necessary to create a custom OpenGL graphics manager for the time being. ...e slight disadvantage that it skips some screen updates though. This means there is a possibility that it skips an important screen update, which is not fol
    5 KB (751 words) - 15:47, 20 April 2022
  • ...ter for uses like status-bar, intros, outros and credits for example where there is no interference from animated objects. With this command WinAGI is the IDE. The correct syntax being <code>print.at.v(vA,byte ROW,byte COLUMN,byte MAXWIDTH);</code>
    4 KB (630 words) - 15:15, 25 October 2018
  • ...sier to use and more suited to your game. These are listed below, with AGS being probably the most popular and supported system with tools and a large devel There are two ways to do this with ScummVM:<br>
    6 KB (906 words) - 21:14, 22 April 2022
  • ...en. An example is PSP and GP2X which have hardware scalers, and PS2 where there is a desire to implement a 3D virtual keyboard. ...each of these, so it is important to be able to pick some of them without being forced to use/implement the others.
    5 KB (733 words) - 19:06, 4 November 2008
  • ...ables are named by combining the prefix v with the number of the variable. There are 256 variables available in AGI, v0 to v255. The variables v0 to v26 hav
    1 KB (166 words) - 20:46, 10 April 2020
  • * There was a re-release of Transylvania using the version 2 of the Comprehend engi ...entirely new version of the engine "Comprehend Plus". These games are not being targeted at this time.
    2 KB (308 words) - 19:09, 28 June 2023
  • ...referred to as pointers. These come in several forms, depending on what is being pointed at. Unfortunately, there is no set V5 instruction encoding. In the general form, instructions take a
    7 KB (1,116 words) - 00:25, 1 March 2009
  • ...though the work done was eventually merged into our main repository, after being worked on further by a team member). After stepping back to review our proc ...y have experience with that. Moreover, in difficult situations in the past there was not just a single person feeling responsible for a particular student,
    16 KB (2,647 words) - 07:11, 28 March 2013
  • ...y people know about them, but in the future, there might be more. One game being written, xyzabcde2, uses user gestalts 0x1400 and 0x140C.
    3 KB (459 words) - 15:52, 17 April 2023

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