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  • ...ing the original interpreter / .EXE. That is, those errors are bugs in the games themselves, not in ScummVM. Still, we sometimes are able to implement worka * Custom 256-color palette support for fan games using [[AGI/Specifications/Fan_Made_Extensions#AGI256|AGI256]] or [[AGI/Spe
    3 KB (491 words) - 07:50, 3 August 2017
  • Games using the [[Pink]] engine. [[Category:Games]]
    2 members (0 subcategories, 0 files) - 20:53, 29 June 2018
  • ...hewy: Esc from F5''', was a point and click adventure game that followed a pink alien named Chewy his partner Clint. Their mission was to break into F5, t [[Category:Chewy Games]]
    1 KB (165 words) - 20:49, 25 February 2024
  • ...t]||Ankush Dutt||ankushdutt||2023||Automated system for packaging freeware games with ScummVM ...soc/ joefish-gsoc]||Joseph-Eugene Winzer||joefish||2017||Mission Supernova games
    8 KB (1,082 words) - 08:11, 19 May 2024
  • ...video game developer that created the text adventure games ''[[The Colour Pink]]'', ''[[Frustrated Interviewee]]'', ''[[Must Escape!]]'', ''[[My Mind's Mi
    470 bytes (77 words) - 02:42, 18 July 2020
  • ...ing the original interpreter / .EXE. That is, those errors are bugs in the games themselves, not in ScummVM.<br> * In Indy3, there is an out of place pink line in the room with the tapestry on the second floor while in Castle Brun
    5 KB (880 words) - 05:18, 8 May 2024

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