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- 04:40, 26 April 2009 diff hist +7 m SCUMM/V5 opcodes
- 01:43, 24 April 2009 diff hist +1,478 SCUMM/V2 opcodes Added stubs for v2 specific opcodes current
- 13:28, 23 April 2009 diff hist +15 m SCUMM/V5 opcodes A few minor fixes, hopefully the last from me
- 03:07, 21 April 2009 diff hist +2,911 SCUMM/V5 opcodes Added some V3-4 specific info based on recent changes to script_v5.cpp incl. saveLoadVars and saveLoadGame, also general additions.
- 02:36, 19 April 2009 diff hist +47 m SCUMM/V5 opcodes/Table →Table of Parameters: clearHeap does not take an argument current
- 02:34, 19 April 2009 diff hist +34 m SCUMM/V5 opcodes →resourceRoutines ($0C): clearHeap doesn't take an argument
- 03:25, 17 April 2009 diff hist 0 m SCUMM/V5 opcodes/Table →Table of Parameters: stopObjectCode opcode is $A0
- 03:24, 17 April 2009 diff hist +23 m SCUMM/V5 opcodes →stopObjectCode ($00): stopObjectCode opcode is $A0
- 13:04, 16 April 2009 diff hist −1 m SCUMM/V5 opcodes/Table →Table of Parameters: classOfIs argument can be expressed as a standard list
- 12:49, 16 April 2009 diff hist −5 m SCUMM/V5 opcodes →ifClassOfIs ($1D): args is a standard arg list
- 12:11, 16 April 2009 diff hist +94 m SCUMM/V5 opcodes/Table →Table of Parameters: roomOps$0D and $0E params can be expressed as A0
- 12:01, 16 April 2009 diff hist −1 m SCUMM/V5 opcodes →roomOps ($33): sub-ops $0B and $0C descriptions, I mixed up green and blue
- 07:57, 16 April 2009 diff hist +79 m SCUMM/V5 opcodes →pseudoRoom ($CC): res always has high bit set?
- 02:41, 16 April 2009 diff hist +49 m SCUMM/V5 opcodes →saveRestoreVerbs ($AB): sub-opcode is the aux opcode
- 09:46, 14 April 2009 diff hist +94 m SCUMM/V5 opcodes aux opcodes are always 01
- 04:00, 13 April 2009 diff hist +77 m SCUMM/V5 opcodes/Table →Table of Parameters: setObjectName A = A0
- 02:07, 9 April 2009 diff hist +241 m SCUMM/V5 opcodes/Table added printEgo, clarified that print instructions can have multiple sub-ops
- 01:52, 9 April 2009 diff hist +81 m SCUMM/V5 opcodes →override: clarify
- 01:43, 9 April 2009 diff hist +13 m SCUMM/V5 opcodes/Table →Table of Parameters: getScriptRunning = isScriptRunning in descumm
- 00:52, 9 April 2009 diff hist 0 m SCUMM/V5 opcodes →SCUMM V5 opcodes: re-arranged for clarity
- 06:53, 8 April 2009 diff hist +42,879 SCUMM/V5 opcodes Restore erased data (I somehow broke the wiki); Table of Parameters now has its own page.
- 06:50, 8 April 2009 diff hist +47,821 N SCUMM/V5 opcodes/Table Split V5 Opcodes into two pages so I don't break the wiki
- 06:40, 8 April 2009 diff hist −90,677 m SCUMM/V5 opcodes ensure double newlines between opcode sections
- 06:36, 8 April 2009 diff hist +6,242 SCUMM/V5 opcodes →Table of Parameters: Added opcodes and descumm equivalents (which could use clarification for all instructions with sub-opcodes)
- 05:49, 8 April 2009 diff hist −1 SCUMM/V5 opcodes →startMusic ($01): changed opcode to $02
- 03:33, 8 April 2009 diff hist −1 m SCUMM/V5 opcodes →print ($14): forgot how to count in hex
- 03:24, 8 April 2009 diff hist +168 m SCUMM/V5 opcodes →oldRoomEffect ($5C): don't know how this works
- 02:22, 8 April 2009 diff hist +74 m SCUMM/V5 opcodes →getActorY ($23): Add variant for Indy3
- 02:21, 8 April 2009 diff hist +74 m SCUMM/V5 opcodes →getActorX ($43): add variant for Indy3
- 01:58, 8 April 2009 diff hist −1 m SCUMM/V5 opcodes →delayVariable ($2E): wrong opcode, it's $2B
- 01:53, 8 April 2009 diff hist +1 m SCUMM/V5 opcodes forgot space
- 01:52, 8 April 2009 diff hist +26 m SCUMM/V5 opcodes →cursorCommand ($2C): expand V3 variant of $0E sub-op
- 01:35, 8 April 2009 diff hist +15 m SCUMM/V5 opcodes →actorOps ($13): add sub-opcode for shadow mode
- 23:22, 2 April 2009 diff hist +128 SCUMM/V5 opcodes →Variables: Is var 0 used for both VAR_RESULT and VAR_KEYPRESS?
- 08:44, 31 March 2009 diff hist +52 m SCUMM/V5 opcodes →Table of Parameters
- 08:38, 31 March 2009 diff hist +27,292 SCUMM/V5 opcodes →Table of Parameters: Updated to reflect complete listing, names match ScummVM rather than descumm output.
- 08:18, 31 March 2009 diff hist +275 SCUMM/V5 opcodes →SCUMM V5 opcodes: Added some missing instructions, small fixes
- 05:19, 31 March 2009 diff hist +15 m SCUMM/V5 opcodes →getAnimCounter ($22)
- 01:32, 31 March 2009 diff hist +35 m SCUMM/V5 opcodes →Operation
- 01:29, 31 March 2009 diff hist 0 m SCUMM/Terminology word-> replace "quad" with "word" current
- 11:23, 30 March 2009 diff hist +3 m Sierra Game Versions →Revolution Games: point towards correct game
- 04:43, 30 March 2009 diff hist 0 m SCUMM/V5 opcodes →startMusic ($01)
- 04:42, 30 March 2009 diff hist −3 m SCUMM/V5 opcodes →setState ($07)
- 04:42, 30 March 2009 diff hist −1 m SCUMM/V5 opcodes →Encoding
- 04:35, 30 March 2009 diff hist +24 m Developer Central →TODO lists: Added SCI, also sorted alphabetically
- 04:24, 30 March 2009 diff hist +1,746 SCUMM/V5 opcodes Added a list of known variables common to V5 games.
- 04:14, 30 March 2009 diff hist +13,518 m SCUMM/V5 opcodes →SCUMM V5 opcodes: Fix my mis-pasting (that's a word... now)
- 04:13, 30 March 2009 diff hist +782 m SCUMM/V5 opcodes Undo revision 10913 by Jestar jokin (Talk)
- 04:12, 30 March 2009 diff hist 0 m SCUMM/V5 opcodes Undo revision 10914 by Jestar jokin (Talk)
- 03:59, 30 March 2009 diff hist 0 m SCUMM/V5 opcodes →Variants