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  • ...toolchain(s), without using Docker containers, by following the logic and commands in our scripts for building the Docker images. It should be noted that the *Important note: The instructions below assume that you are running the commands from a Linux bash shell. If you're on Windows, please make sure you '''alwa
    15 KB (2,248 words) - 10:25, 10 January 2024
  • {{AGIWiki/Test commands}} The said test command is different to all other commands in the language in that it accepts a special type of parameter and can have
    5 KB (778 words) - 15:14, 25 October 2018
  • * A limit of 255 [[AGIWiki/Logic|logic]], [[AGIWiki/Picture|picture]], [[AGIWiki/View|view]], and [[AGIWiki/Sound| ...etter'' adds a byte to the total amount of memory that the [[AGIWiki/Logic|logic resource]] is using. This means you can't write like a student who's been a
    5 KB (793 words) - 15:13, 25 October 2018
  • ...f that routine to find what called it. Hopefully, you can then examine the logic in the disassembly used to generate the file offset to help you figure out ...t control moving the character, and from there investigate the pathfinding logic the game uses, leading to you being able to have your re-implemention's cha
    38 KB (6,795 words) - 17:41, 20 May 2024
  • {{AGIWiki/Object and View commands}} ...''' command before it can be used in any other commands. Attempting to run commands on an unitialized screen object will generate a runtime error.
    2 KB (220 words) - 15:14, 25 October 2018
  • {{AGIWiki/Test commands}} Test commands are only valid in an ''if'' statement.
    1 KB (190 words) - 15:11, 25 October 2018
  • {{AGIWiki/Test commands}} Test commands are only valid in an if statement.
    1 KB (189 words) - 15:17, 25 October 2018
  • {{AGIWiki/Test commands}} Test commands are only valid in an if statement.
    1 KB (190 words) - 15:12, 25 October 2018
  • {{AGIWiki/Object and View commands}} ...verse order that they were loaded, or subsequent <code>discard.view</code> commands may generate a [[AGIWiki/View not loaded error|view not loaded error]], ''e
    3 KB (414 words) - 15:17, 25 October 2018
  • {{AGIWiki/Object and View commands}} ...verse order that they were loaded, or subsequent <code>discard.view</code> commands may generate a [[AGIWiki/View not loaded error|view not loaded error]], ''e
    3 KB (422 words) - 15:13, 25 October 2018
  • {{AGIWiki/Test commands}} : Test commands are only valid in an ''if'' statement.
    2 KB (286 words) - 15:10, 25 October 2018
  • {{AGIWiki/Object and View commands}} The load.view and load.view.v commands load a view resource into memory. A view must be loaded before it can be as
    2 KB (299 words) - 15:15, 25 October 2018
  • * [[AGIWiki/Player input commands|Player input commands]] [[Category:AGIWiki/Logic Commands]]
    1 KB (144 words) - 15:04, 25 October 2018
  • {{AGIWiki/Debugging Commands}} [[Category:AGIWiki/Logic Commands]]
    1 KB (168 words) - 21:07, 23 February 2015
  • {{AGIWiki/Object and View commands}} [[Category:AGIWiki/Logic Commands]]
    3 KB (372 words) - 15:13, 25 October 2018
  • {{AGIWiki/Object and View commands}} [[Category:AGIWiki/Logic Commands]]
    8 KB (1,287 words) - 15:09, 25 October 2018
  • | This is the first time logic 0 has been executed | Windows created by [[AGIWiki/Print|print]] and similar commands remain on screen until the [[AGIWiki/Close.window|close.window]] command is
    4 KB (540 words) - 19:31, 23 February 2016
  • ...but it requires much more work in order to implement all hundreds of Lingo commands. ...implementing the shared draw logic as well as the screen-specific gameplay logic.
    16 KB (2,633 words) - 12:21, 20 March 2018
  • [[Category:AGIWiki/Logic Commands]] [[Category:AGIWiki/Display Commands]]
    2 KB (308 words) - 15:05, 25 October 2018
  • the user experience with regards to savestates. These days, the bulk of logic for listing, loading, saving, or deleting savegames is provided by the Engi ...using just subclass GUI::Debugger, and then implement your custom debugger commands and variables), overload Engine::getDebugger() to return a pointer to it. I
    19 KB (2,657 words) - 06:04, 22 March 2021

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