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  • === Sound === ...SCI/Specifications/Sound/SCI0 Resource Format#Amiga Sound (SCI1)/Macintosh Sound (SCI1/1.1)|same format]])
    4 KB (737 words) - 01:49, 24 April 2017
  • * Check if background resources are used before purging them when changing scenes - check the comments insi ...sounds are cut off prematurely (e.g. when an animation finishes before the sound sample, when changing scenes and a dialog is immediately started afterwards
    4 KB (684 words) - 22:04, 28 April 2021
  • ...opment system, that includes editors that provide full control over of all resources in an AGI game. It includes many new integrated tools to assist in game des ...our game, with easy access to key properties for your game, and individual resources
    8 KB (1,241 words) - 17:19, 3 November 2020
  • ==Resources== * The sound effect for the cave door shutting behind you is missing.
    5 KB (818 words) - 22:07, 28 April 2021
  • taskname=Improve sound support in SCUMM games| ...1&group_id=37116&atid=418823 information] about the structure of the sound resources used is available. If you don't own the game, the LucasArts Mac CD Game pac
    2 KB (265 words) - 21:21, 8 March 2012
  • =Logic resources= ...cifications/Resources#test-commands | Table 6-1]] and [[AGI/Specifications/Resources#action-commands| Table 6-2]]
    40 KB (5,568 words) - 21:58, 30 November 2011
  • ...es (which have not been included here), one of the major problems with SCI sound support is the lack of General Midi (GM) support in the earlier games. Sinc ...here are only two options to generate GM music from the original SCI sound resources: Either create a manual mapping for each game, or abuse existing data from
    4 KB (615 words) - 00:28, 25 January 2010
  • ...yer which will slow down the games a lot. You can try to disable the music/sound effects to get a better experience with a faster framerate. ::Mutes and unmutes the game sound, convenient in public places when you don't want to attract attention.
    19 KB (3,298 words) - 10:29, 3 June 2020
  • ...atures. In particular they often have no (full) keyboard and quite limited resources: Little RAM, little permanent storage space, not that much CPU power, or a * [http://sox.sourceforge.net/ SOX], the swiss army knife of sound processing programs, also contains resampling code.
    14 KB (2,293 words) - 07:40, 9 May 2008
  • ...Wiki/Picture|picture]], [[AGIWiki/View|view]], and [[AGIWiki/Sound|sound]] resources together in a single file. Most games have multiple Vol files for two reaso There is no required ordering of the resources within a Vol file. The resources are indexed in the LOGDIR, PICDIR, VIEWDIR, and SNDDIR files, which contain
    2 KB (292 words) - 21:43, 16 February 2013
  • ...IWiki/View|view]], [[AGIWiki/Picture|picture]] and [[AGIWiki/Sound|sound]] resources and to receive and act on input from the player, thus determining everythin ...e programmed in a special language specific to AGI and compiled into logic resources. The logic programming language is similar to standard programming language
    1 KB (178 words) - 10:39, 23 January 2022
  • ...ndex file contains special information to allow quick random access to the resources in the other game files. It also includes the room names and some max limit == DSOU - Directory of Sound ==
    11 KB (1,612 words) - 13:32, 16 November 2021
  • === Sound === * Ween: Wrong speaker sound when putting away items on some machines.
    6 KB (885 words) - 18:30, 28 April 2024
  • ...t least one case, position inside) the tracks. The VGA version has all its sound and music stuffed into one long audio track, and expects everything to be e ...is only used by the EGA version, when using MIDI (preferably Roland MT-32) sound. It should be timed so that music reaches a crescendo as the screen changes
    11 KB (1,753 words) - 18:49, 28 June 2023
  • ...d [[AGIWiki/Sound|Sound]] editor. However, it does allow Picture and Sound resources to be imported from other programs and added to a game's resource files. It ...he suite are editors for [[AGIWiki/Logic|Logic]] and [[AGIWiki/View|View]] resources. Also included is a [[AGIWiki/WORDS.TOK|WORDS.TOK]] editor, an OBJECT edito
    6 KB (1,000 words) - 19:37, 6 October 2020
  • * [[PalmOS]] -- small screen, no keyboard, low resources, low memory * [[SymbianOS]] -- small screen, no keyboard, low resources, low memory
    5 KB (733 words) - 19:06, 4 November 2008
  • ...re used for the music but PC Speaker instruments are also available in the resources. ...on with the initial version (only the resource loading/unpacking and music/sound routines have been re-used). This was the second evolution of the engine ('
    1 KB (184 words) - 23:42, 24 July 2020
  • = Missing/corrupt Resources = * Jones CD: The sound track in some versions contained junk at the beginning, which results in th
    18 KB (3,132 words) - 08:41, 11 December 2020
  • | If the score has changed (var (3)) or the sound has been | | resources except | |
    5 KB (278 words) - 16:29, 7 August 2013
  • ...ed - allowed one to view VIEW resources, add, extract, delete and renumber resources ...i/AGIGLUE|AGIGLUE]] which allows you to create AGI v2 or v3 vol files from resources stored as files.
    6 KB (845 words) - 17:23, 23 February 2022

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