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  • : There's also http://www.syntevo.com/smartgit/index.html (which is free for person :Are there other external histories we can and want to graft in? (Sarien?) [[User:Wjp|
    12 KB (1,919 words) - 15:07, 27 February 2011
  • Most importantly, we'd like you to join our community. There are many previous GSoC participants who are still involved in our project, ...communication for the project, and there will almost always be developers there who can discuss your project ideas, answer questions and help out.
    19 KB (3,123 words) - 14:02, 21 March 2016
  • Most importantly, we'd like you to join our community. There are many previous GSoC participants who are still involved in our project, ...communication for the project, and there will almost always be developers there who can discuss your project ideas, answer questions and help out.
    14 KB (2,252 words) - 18:06, 19 April 2021
  • ...ch remains loaded while other scenes within the subsection are loaded, but there are additional situations where multiple scenes may be loaded at once (inte There is no type for a scene - Scenes are actually graphical elements parented un
    12 KB (2,026 words) - 19:20, 7 June 2022
  • Most importantly, we'd like you to join our community. There are many previous GSoC participants who are still involved in our project, ...communication for the project, and there will almost always be developers there who can discuss your project ideas, answer questions and help out.
    14 KB (2,283 words) - 22:07, 25 February 2020
  • Instead of one resource size as in AGIv2, there are now two sizes. Most of the resources in AGIv3 games are compressed with ...on states how the AGIv3 algorithm differs from the standard LZW algorithm. There are plenty of places on the net where you can find a description of the LZW
    9 KB (1,474 words) - 02:58, 23 January 2011
  • Project might be good, but IMO there is too much technical bla-bla with too little explanatory text before it wh All have the potential for being exciting, but could stand some improvements to the wording used to describe
    9 KB (1,536 words) - 23:29, 2 March 2010
  • ...ll methods in OSystem class hierarchy and presented it the form of tables. There one can easily see all of the OSystem virtual functions, their overriding c ...nt managers are responsible for mapping the key codes to specific actions (there are default and custom/user mappings);
    12 KB (1,928 words) - 09:04, 3 August 2007
  • ...priority screen). If the space is already filled, you can't fill it again (there is a way around this discussed later). ...ng the pictures. If you're curious, it shows the drawing commands that are being stored as part of your picture resource that tell the interpreter how to dr
    14 KB (2,451 words) - 13:33, 28 January 2015
  • ...than often you may find that once you set up you build environment right, there's only minimal work to be done to build any version of ScummVM for Windows ...[http://cegcc.sf.net/ mingw32ce] GCC cross compiler. This is only compiler being supported now. You may succeed in compiling with VS2005, but this is beyond
    10 KB (1,675 words) - 06:26, 27 July 2020
  • ...ub>0</sub></i> , <i>p<sub>1</sub>, <i>t</i>). If <i>p</i> lies on a vertex there are two neighbouring vertices at <i>p<sub>0</sub></i> and <i>p<sub>1</sub>< ...&#8712; &#8484;<sup>2</sup>|y > y(p)&#8744;(y = y(p)&#8743;x < x(p))}</i>, being the set of all points <i>q</i> for which <i>180 &#8804; &#945;(q, p) < 360<
    12 KB (2,203 words) - 10:32, 30 January 2009
  • ...the [[AGIWiki/Interpreter|interpreter]] that you want to use this object. There are a limited number of objects that the interpreter can use at any one tim The direction is only chosen automatically if there are less than 5 loops in the view assigned to the object.
    20 KB (3,416 words) - 15:10, 25 October 2018
  • ...ory of this project. I'll try to depict it from the experience I got while being part of the ScummVM team... ...wo branches of the source: Ludde's official source tree, which was the one being released, and my own development tree. This division of the sources remaine
    10 KB (1,737 words) - 10:29, 5 January 2010
  • ;<u>Outcome:</u>: Success. The code is still being polished ...use a 32bpp overlay for the GUI. And finally, new scalers could be added (there have been several patches submitted already).
    4 KB (735 words) - 18:21, 25 April 2018
  • ...y have experience with that. Moreover, in difficult situations in the past there was not just a single person feeling responsible for a particular student, ...ch student and eventually each mentor. A mentor wouldn't disappear without being noticed very quickly by this mean too.</span>
    18 KB (2,910 words) - 15:21, 14 February 2014
  • ...re a few requirements your engine has to fulfill before it has a chance of being included in the ScummVM mainline. ...ou need to take care of when you eventually want your engine to be merged. There is always a developer - or even a few - who will happily help you with your
    4 KB (813 words) - 00:02, 2 April 2023
  • ...mployed and being desperate he accepted the job that Gennadiy offered him. Being sucked more and more into an underground life, Paul finally had enough and ...x months after Paul's death she gave birth to a beautiful baby boy. Sandy, being unable to raise a child on her own, gave the baby away.
    2 KB (347 words) - 13:23, 1 February 2015
  • ...mployed and being desperate he accepted the job that Gennadiy offered him. Being sucked more and more into an underground life, Paul finally had enough and ...x months after Paul's death she gave birth to a beautiful baby boy. Sandy, being unable to raise a child on her own, gave the baby away.
    5 KB (744 words) - 22:03, 5 December 2021
  • ...sh learns that the islands are being purchased one by one, and pirates are being forced out in favor of tacky Caribbean-themed tourism. Guybrush must find The ResidualVM GrimE engine is being merged into ScummVM.
    6 KB (867 words) - 05:10, 28 June 2023
  • There are a few simple rules to follow: ...ges must be named psp_image1.png, psp_image2.png etc. This is to make sure there's no possible conflict between image files and game files.
    3 KB (509 words) - 21:38, 14 January 2021

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