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  • {{AGIWiki}} {{AGIWiki/Test commands}}
    2 KB (286 words) - 15:10, 25 October 2018
  • {{AGIWiki}} {{AGIWiki/Object and View commands}}
    2 KB (299 words) - 15:15, 25 October 2018
  • {{AGIWiki}} {{AGIWiki/AGI Software
    2 KB (220 words) - 08:12, 27 May 2013
  • {{AGIWiki}} ...screen. The visual screen is what the player sees when playing the game. [[AGIWiki/View|Views]] are placed on top of the pictures during the game and can be m
    23 KB (3,655 words) - 11:11, 1 February 2015
  • {{AGIWiki}} ...i/Joakim Möller|Joakim Möller]], [[AGIWiki/Lance Ewing|Lance Ewing]] and [[AGIWiki/Peter Kelly|Peter Kelly]]
    582 bytes (90 words) - 03:33, 10 January 2014
  • {{AGIWiki}} {{AGIWiki/Test commands}}
    5 KB (778 words) - 15:14, 25 October 2018
  • {{AGIWiki}} ...raham]], and the player character of the fourth and seventh games in the [[AGIWiki/King's Quest|King's Quest series]].
    657 bytes (103 words) - 19:33, 22 January 2014
  • {{AGIWiki}} ...i/Logic|logic]], [[AGIWiki/Picture|picture]], [[AGIWiki/View|view]], and [[AGIWiki/Sound|sound]] resources together in a single file. Most games have multiple
    2 KB (292 words) - 21:43, 16 February 2013
  • developer=[[AGIWiki/Royal Software|Royal Software]]| There was a nasty bug present in version 1.00 in which one had to type "talk to Dean" immediately after one entered
    2 KB (365 words) - 10:44, 28 March 2018
  • {{AGIWiki}} ...are encrypted are done so with the string "Avis Durgan" (or, in case of [[AGIWiki/Adventure Game Design System|AGDS]] games, "Alex Simkin"). The process of u
    3 KB (388 words) - 10:54, 21 February 2016
  • {{AGIWiki}} ...me]]. It defines all of the [[AGIWiki/Special flags|special flags ]] and [[AGIWiki/Special variables|special variables]], as well as other data that is used b
    5 KB (700 words) - 19:34, 23 February 2016
  • {{AGIWiki}} <center>'''[[AGIWiki/Tutorials and Guides|Tutorials and Guides]]'''</center>
    5 KB (795 words) - 13:30, 28 January 2015
  • ...text adventure engine, in 1998, based on the 1995 [[Glk/ZCode|Z-machine]] version, ''[[Freefall]]'', by [[Andrew Plotkin]]. ...Peter Kelly|Peter Kelley]] adapted the game for the [[AGI]] engine, as ''[[AGIWiki/AGI Tetris|AGI Tetris]]'', in 1998.
    1 KB (165 words) - 16:30, 23 January 2024
  • {{AGIWiki}} ...io|AGI Studio]] who worked on the project from 2001 version 1.32 till 2002 version 1.38 BETA 1.
    295 bytes (40 words) - 17:37, 22 April 2014
  • versions=Demo version<br />Playable version| ...oco Coq in Grostesteing's base, including additional screenshots]], from [[AGIWiki]]
    3 KB (452 words) - 11:07, 3 December 2021
  • * [[AGIWiki]]: Starting page for AGI Wiki * [[AGI/Specifications|AGI Specifications]]: AGI Specs, based on version 3.0, with our modifications
    4 KB (504 words) - 16:25, 6 January 2022
  • ...its predecessors) are implemented in ScummVM using the codebase from the [[AGIWiki/Sarien|Sarien]] and [http://web.archive.org/web/20080229125319/http://troll A version history of Sierra's games can be found under [[Sierra Game Versions]].
    7 KB (805 words) - 17:04, 12 March 2023

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