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  • === Sound player === | Version 1.3.0 includes bitmap import for AGI picture resources. It uses a custom vectorization algorithm to draw outlines with the relativ
    2 KB (220 words) - 08:12, 27 May 2013
  • ** Sound (already done) * add support for AtariST sound and music resources (if different from Amiga)
    3 KB (522 words) - 17:03, 21 February 2016
  • ...er versions of FreeSCI will have to allow for dynamical loading of cdaudio resources.</ref> Thus, resource loading and hunk memory management is of no importanc ...hics and sound commands each had to be interpreted by the currently active sound and graphics drivers, and FreeSCI does nothing more than to interpret them
    2 KB (340 words) - 08:41, 20 January 2009
  • ...absolute sector but an offset that is added to a base sector for all game resources. This base sector is the beginning of the DOS '''VOL'''-equivalent. ...ion is the SOUND resource format that [[AGI/Specifications/Sound#AGI v1.12 sound format|carries over from earlier AGI versions]].
    1 KB (224 words) - 01:41, 31 May 2011
  • ...A is an Atari ST version, combined with an 2.272 PC interpreter and has no sound & menu. 1.0C is an Amiga version, which uses the same interpreter as 1.0A a * Betrayal in Antara: It has SCI resources for the 2D parts (e.g. inside buildings), but it has its own modified SCI s
    37 KB (4,733 words) - 14:02, 15 May 2022
  • * Fix bad memory reads after scoring a goal: the game nukes the playing sound resource. * The updated version has a bad picture in the resources, which shows up as garbage, even in the original version. It crashes ScummV
    5 KB (729 words) - 10:20, 1 February 2024
  • ...into the [[SCUMM]] game engine at one point. It was possible to browse the resources using some fan-made tools, but nobody had written a full interpreter for th ...[Sam & Max Hit the Road|Sam & Max]] while fixing stuff here and there. The sound system in [[Sam & Max Hit the Road|Sam & Max]] and a large bunch of logic s
    10 KB (1,737 words) - 10:29, 5 January 2010
  • |DISK ||Selects data file containing resources for this location (it used to ask the user to switch floppy in the original |SOUND ||Specifies sound effect to be looped (as it was background music).
    5 KB (797 words) - 03:06, 23 January 2011
  • subsystems like sound, so it will be possible to play more than a single game within one use too many resources or simply are not flexible enough to work atop our backend system. Also, ou
    15 KB (2,491 words) - 13:26, 20 October 2010
  • * Add fading between pages - do full preloading (including sound) and use the relevant cursors. * Support the other sound sync cues.
    3 KB (405 words) - 18:41, 5 July 2017
  • ...crashes in the original interpreter, too. The file containing all the bad resources is resource.001. In order to fix this, the associated files from the CD ver * sound 141, 144, 146, 147, 148
    1 KB (200 words) - 13:21, 8 March 2012
  • ...Wiki/Picture|picture]], [[AGIWiki/View|view]], and [[AGIWiki/Sound|sound]] resources, the [[AGIWiki/WORDS.TOK|WORDS.TOK]] file and [[AGIWiki/OBJECT file|OBJECT
    2 KB (299 words) - 15:04, 19 May 2012
  • | The number of 256-byte lots of free memory available for resources | Number of sound channels (PC = 1, Tandy = 3)
    4 KB (574 words) - 19:20, 23 February 2016
  • *[[The Sound of One Hand Clapping]] * Fingertips: I Heard a Sound
    75 KB (10,523 words) - 22:01, 27 January 2024
  • ...according to information stored in the font resource, interpret SCI0 sound resources, and provide input events to the SCI bytecode.
    2 KB (281 words) - 16:48, 18 February 2009
  • ScummEX is a [http://www.scummvm.org ScummVM] sub-project to display the resources in [[SCUMM]] games. ...ently supports [[SCUMM/Versions|SCUMM Versions]] 5 and 6. It can read the sound samples in MONSTER.SOU files and play them back or save them to WAV files.
    725 bytes (105 words) - 23:24, 18 November 2021
  • ** Ambient and Sound Effects: .amv *** Images has 8BIM additional resources from Photoshop file format (https://www.adobe.com/devnet-apps/photoshop/fil
    4 KB (516 words) - 16:48, 27 January 2024

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