PlayStation Vita
Playstation Vita Port | |
Latest Released Version | unstable_buildbot_nightly |
Supported Audio Options | MP3, OGG, FLAC, Uncompressed |
Additional Webpage(s) | None |
Maintainer(s) | rsn8887, cpasjuste |
Packager(s) | rsn8887 |
Forum | Port Forum |
Status | Maintained |
First Official Version | 1.10.0 |
ScummVM has been ported to the Sony Playstation Vita. The information contained on this page is based on readme-psp2.md.
The only available Vita package at the moment is the nightly buildbot version psp2-master-latest.zip. Version 1.10.0 will be the first stable Vita release once it is finished.
Installation
Prerequisites
- A homebrew enabled PlayStation Vita console.
- At least one ScummVM supported game. The list of compatible games can be seen here: http://www.scummvm.org/compatibility/
- The page http://wiki.scummvm.org/index.php/Where_to_get_the_games references some places where those games can be bought. Demonstration versions for most of the supported games are downloadable on http://scummvm.org/demos/
Installing
- From a computer, download the installable package here psp2-master-latest.zip.
- Unzip and copy the .vpk file it to the PlayStation Vita and install it.
Configuring Games
The user manual describes how to add games to ScummVM and launch them: http://wiki.scummvm.org/index.php/User_Manual
PlayStation Vita Specifics
Saves are written in the ux0:/data/scummvm/saves folder.
Joypad button mapping
Vita Input | ScummVM |
---|---|
Left stick | Mouse |
R + Left stick | Slow Mouse |
Cross | Left mouse button |
Circle | Right mouse button |
DPad | Cursor Keys (useful for character motion) |
R + DPad | Diagonal Cursor Keys |
L Trigger | Game menu (F5) |
R Trigger | Shift (used to enable Mass Add in menu) |
Square | Period '.' (used to skip dialog lines) |
R + Square | Space ' ' |
Triangle | Escape (used to skip cutscenes) |
R + Triangle | Return |
Start | ScummVM's global in-game menu |
Select | Toggle virtual keyboard |
R + Select | AGI predictive input dialog |
Building from source
This port of ScummVM to the PSP2 is based on SDL2. It uses the open source SDK VITASDK.
The dependencies needed to build it are :
- The toolchain from https://github.com/vitadev/vdpm
- zlib, libpng, libjpeg-turbo, libogg, libvorbis, flac, curl, openssl, freetype, from https://github.com/vitadev/vdpm
- libmad from https://github.com/Cpasjuste/libmad-psp2
- SDL2 from https://github.com/Cpasjuste/SDL-Vita
- ScummVM from https://github.com/Cpasjuste/scummvm
- The fbo branch of libvita2d from https://github.com/frangarcj/vita2dlib/tree/fbo/libvita2d , copied under new names libvita2d_fbo.a in $VITASDK/arm-vita-eabi-gcc/lib and vita2d_fbo.h in $VITASDK/arm-vita-eabi-gcc/include. The renaming is necessary to prevent conflict with the official vita2d lib that comes with the VitaSDK.
- The pre-compiled gtu release of vita-shader-collection from https://github.com/frangarcj/vita-shader-collection/releases, copy all headers to $VITASDK/arm-vita-eabi-gcc/include and the library libvitashaders.a to $VITASDK/arm-vita-eabi-gcc/lib
Once all the dependencies are correctly setup, an installable package can be obtained from source by issuing the following command :
./configure --host=psp2 && make psp2vpk
Disclaimer
Unauthorized distribution of an installable package with non freeware games included is a violation of the copyright law and is as such forbidden.
Thanks
- Xavier from consoleX for donating a ps vita device
- xerpi for initial SDL2 port
- VITASDK and henkaku developers