Glk/Scott
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Revision as of 14:26, 15 December 2018 by Lightkey (talk | contribs) (Lightkey moved page Scott to ScummGlk/Scott: to mirror the way it's organised in ScummVM and prevent a name conflict with the Hugo engines)
Scott | ||
---|---|---|
Engine developer | Alan Cox, dreammaster | |
Companies that used it | Adventure International | |
Games that use it | See Games | |
Date added to ScummVM | 2018-12-09 | |
First release containing it | None |
About
Scott is short for ScottFree, an implementation by Alan Cox for the Adventure International line of interactive fiction games from the 1970s and '80s by Scott Adams. It has been added to the new ScummGlk text interpreter framework in ScummVM as the first proof of concept sub-engine.
Games
- Adventureland (1978)
- Pirate Adventure (1979, a.k.a. Pirate Cove)
- Mission: Impossible (1979, a.k.a. Impossible Mission/Secret Mission)
- Voodoo Castle (1979)
- The Count (1979)
- Strange Odyssey (1979)
- Mystery Fun House (1979)
- Pyramid of Doom (1979)
- Ghost Town (1980)
- Savage Island, Part I and II (1981)
- Golden Voyage (1981)
- Sorcerer of Claymorgue Castle (1982)
- Return to Pirate's Isle (1983)
- The Adventures of Buckaroo Banzai Across the 8th Dimension (1984)
- Questprobe featuring The Hulk (1984)
- Questprobe featuring Spider-Man (1984)
- Questprobe featuring Human Torch and the Thing (1985)
Status
Resources
External links
- Original ScottFree on the IF Archive
- Download page of Scott Adams' website (most of the games are freeware with a voluntary contribution asked)
- Wikipedia article on Alan Cox
- Wikipedia article on Scott Adams